设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 70|回复: 0

[转载发布] But... Can it run Doom?

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7949

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29905
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    38748

    灌水之王

    发表于 昨天 14:11 | 显示全部楼层 |阅读模式
    Can It Run Doom?
    mario135790_, original port to WebAssembly made by
    diekmann

    Introduction

    Can your RPG Maker MV games run Doom? Apparently yes, they can.

    RPG Maker MV (and MZ) games use NW.js, which itself is based on the Chromium browser engine and the Node.js runtime, both of which provide native support for WebAssembly. I didn't find anything related to anyone trying this, so I figured I would try. Turns out it is possible.
    This uses diekmann's WebAssembly port. I chose this over heavier ports like Dwasm because it's stripped down, and I figured it would be much easier to inject into the RPG Maker engine without breaking a lot of stuff. Now, to be fair, I didn't even begin to try to get Dwasm working, but... if it works, it works.

    I really need to emphasize this, I did pretty much none of the hard work, that was all diekmann. I just made the NW.js app start up the Doom engine and handle the inputs.

    Features
    For rendering, it uses a dedicated canvas overlaid on the game window.
    The port has no native sound driver, so the plugin plays a BGM of your choice instead. You can configure the song name in the Plugin Manager (default: DoomBGM).
    I also included a crash handler. If Doom crashes (which happens when trying to save/load or when exiting the game in the menu), it catches the error and returns you to the main game rather than killing the whole application.

    Screenshots






    How to Use
    Pretty much plug and play. Drop the data and js folders into your project's root directory. Make sure doom.js, doom.wasm, and doom1.wad are located inside YourProject/data/doom/.
    To play a different WAD, replace doom1.wad with your own WAD file, but keep the filename as doom1.wad so the engine recognizes it.
    To start the game, use the PlayDoom plugin command.

    I don't know if it requires updating NW.js, but I recommend doing it anyway.

    Plugin Commands
    PlayDoom: Starts Doom.

    Terms and Credits
    Honestly... doubt you would use this in your game but, there's no need for credit.
    Major props to diekmann for his work back in 2021.

    Disclaimer about AI usage:
    AI was used for debugging and to polish the CSS to make the game canvas full screen. Everything else is hand made.

    Download
    itch.io


    本贴来自国际rpgmaker官方论坛作者:mario135790_处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/but-can-it-run-doom.181785/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-7-31 22:40 , Processed in 0.141102 second(s), 57 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表