Additional Troop Event
Author: Vyndicate
Adding some original RPG Maker 2003 troop condition into MV
It will give additional 5 conditions: Switch 2, Variable, Actor Turn, Enemy Turn, Party HP
Actor Turn and Enemy Turn only works when using YEP_BattleEngineCore
NOTE: Both Actor Turn and Enemy Turn doesn't work properly with YEP_BattleEngineCore due to non sync turn count and multiple function hit. If you know how to fix it including using ATB, CTB, and STB, please let me know
The requirement is you need to use comment to add condition on troop event
Switch 7 1
Same as original, but it has 2 value
7 => Switch ID
1 => Switch Value
Set value either 0 for false or any number for true
Example:
Switch 2 0 => Run Troop event if switchId 2 is false
Switch 4 999 => Run Troop event if switchId 4 is true
Switch 3 -872 => Run Troop event if switchId 3 is true
Variable 4 2 16
4 => Variable ID
2 => Variable Type, < 1, <= 2, == 3, > 4, >= 5
16 => Variable Value
Example:
Variable 4 3 17 => Run Troop event if variableId 4 == 17
Variable 2 2 93 => Run Troop event if variableId 2 <= 93
Variable 8 4 23 => Run Troop event if variableId > 23
Actor 1 3 5
Enemy 3 2 5
First number is id
Second and third is for turn
The formula is basically same as original (a + b * x)
Second one is a, third one is b
PartyHp 59 80
59 => Minimum HP to trigger
80 => Maximum HP to trigger
Example:
PartyHp 33 70 => Run Troop event if party HP is between 33% and 70%
Terms of Use
Free for commercial and non commercial use with credits
Changelog
v1.0.0
Initiate Plugin
Showcase
How it's written
Showcase for Switch condition only. When switch id 4 is set to false, it will activate the troop event
本贴来自国际rpgmaker官方论坛作者:Vyndicate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/additional-troop-event.181846/