设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 72|回复: 0

[转载发布] MUSH: Advance Achievement System

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7959

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29925
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    38778

    灌水之王

    发表于 前天 09:03 | 显示全部楼层 |阅读模式
    Introduction:

    Do you want an achievement system like the ones on Play Station (3 and 4) or XBox (sorry don't use XBox much so I don't know which ones have an achievement system)? Well you're in luck, I just made a plugin for that. It is highly customizable (can customize all the text, all bar colors, the number of achievements, the achievement logo being icon or sprite, the achievement name, the achievement description and reward, the achievement unlocking conditions, the scene's layout, etc.). That is if you don't mind modifying directly into the code. Indeed, because of the highly customizable form, it would be very tedious, long, and inefficient to use plugin parameters (since you need to create each of your individual achievements).

    Fear not, I have a youtube video to help you through the process if you need help. Just check the youtube link at the end of this thread. Check the timestamp in the video description to jump to the part you need assistance with.

    Since you need to go into the code, you will need an editor. If you don't have one, I'm using Sublime Text and you can use it for free.

    Note:

    I didn't test on rpg maker mv version 1.6.0+ since that version forces you to update your old js files and it makes my project (on version 1.4.0) crashes. I only tested this plugin on version 1.4.0 and 1.51.

    Features:

    There are 2 sections in the code where I planned having the developer bring his own modifications. The first section is customizing the scene's details (for example which scene view, the text, bar colors, icon or sprite size, number of lines per achievement, etc.). If you're having trouble finding the section, just copy and search (ctrl + f) this: qwe789

    The second section is where you will create all your achievements. That includes: the logo (icon or sprite), the name, the reward, the description, the condition to unlock, and either to hide information or not when it is not unlocked yet. If you're having trouble finding the section, just copy and search (ctrl + f) this: asdf087

    Important:

    I forgot to mention some information in the video:
    - For sprite images, place the image in the "Picture" folder.
    - If you don't want a reward to be given when you complete an achievement, put "-1/0/0" in the reward part. Keeping the 2 slashes and 3 variables is important.

    Image(s):

    Scene View 1




    Scene View 2




    Updates:
    v.1.01:

    • First release.
    v.1.02:

    • Added the ability to frequently check for achievement update on the Scene Map. You can set the achievement check frequency (how many frames between each check).
    v.1.03:

    • Added the ability to set an image as default image when an achievement is locked and when it's supposed to use an image instead of an icon (before it would just black out the image when the achievement wasn't unlocked yet).
    • Added the ability to disable the pop out window that appears on the map when completing an achievement. This is mainly for conflict with other plugins.
    v.1.04:

    • Added the possibility to set a switch to activate/deactivate the attribution of achievements, and also to activate/deactivate the access to the achievement scene via menu.
    v.1.05:

    • Fixed an issue where the pop window made the message window disappear.
    • Added touch input support.

    Terms:

    Basically, if your project's budget is less than 100 000$ Canadian Dollars and your project is not part of a company that has a net worth of over 1 000 000$ Canadian Dollars, you can use it for free, provided you credit me. For the complete terms and licenses, visit my website, license 101.

    Here's the link: https://www.kamostudiogroup.com/terms--licenses.html

    If you do happen to have invested more than 100 000$ Canadian Dollars in your project, or your project is part of a company that has a net worth >= 1 000 000$ Canadian Dollars, you can still use my work, but not for free. The cost should be negociated directly with me.

    Links:
    - Plugin: https://www.dropbox.com/s/adofysb9br0ani2/$MUSH_AchievementSystem_P1.js?dl=0
    - Youtube (tutorial): youtu.be/6lsGHnV1U4E
    - Icon when not unlocked file: www.dropbox.com/s/ph8gnbwzch83zxs/AchievementNotUnlockedIcon.png?dl=0
    - Support on Patreon: https://www.patreon.com/kamostudiogroup
    - Follow on Facebook: https://www.facebook.com/Kamo-Studio-Group-185550142221553/


    本贴来自国际rpgmaker官方论坛作者:MushroomCake28处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mush-advance-achievement-system.93569/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-1 00:27 , Processed in 0.092279 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表