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[转载发布] Kocka Plugins

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    灌水之王

    发表于 前天 08:03 | 显示全部楼层 |阅读模式
    Kocka Plugins
    by KockaAdmiralac


    Introduction
    So, some of you have been informed about my presence on the forums...
    I was about to make 4 different topics for my plugins, when I realized it's needless, because I can just post all my plugins here.
    This will be a thread with all my plugins, maybe I'll change that later or something, but for now this is it.
    You can find my plugins separately here

    Lately, I've done some plugin requests, and in each plugin that was requested is a link to the request thread.

    Plugins
    So, I'll post just short descriptions about plugins, and for long descriptions you'll need to follow the link to that plugin on mvplugins.com
    Respawn EventSpoilerDescription : If you have on-map encounters, and you want your enemies not to stay dead all the time, but also not to respawn when you enter the map, you can set the timer of those monsters after how much seconds they respawn.
    Bugs : Does not save along with savefile, causing event disappearing after game has closed. Not a fatal bug, will be fixed soon.
    Version : 1.0.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)
    Requested here



    Follow Up SkillsSpoilerDescription : When you want two skills to happen one after another, of course, within limits. You won't be able to attack with the second skill if you don't have enough MP/haven't learned it yet etc.
    Version : 1.0.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)
    Requested here



    Elemental AmplifierSpoilerDescription : Allows boosting damage dealt to enemies if executed skill is certain type. For example, if skill is Fire type, actors marked as boosted will have X times stronger attack then those that are not.
    It's also possible to boost attack if you have certain state, or if you have certain weapon/armor equipped, or if you are certain class.
    You can also boost attacks of enemies.
    Version : 1.0.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)
    Temporary compatibility plugin for YEP_DamageCore. Use this if you use YEP_DamageCore, and not the original.
    Requested here



    DurabilitySpoilerDescription : Adds Minecraft-like durability system to weapons/armors.
    How durability is calculated is simple : if you are attacked, equip slots specified as armors will lose durability, and if you are attacking, equip slots specified as weapons will lose durability. After weapon/armor loses all durability, it cracks and is being removed from your equip slots and from your inventory. Of course, it displays a message when weapon/armor cracks.
    Version : 1.1.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)



    Dash StaminaSpoilerDescription : Restricts infinite dashing by adding a stamina bar.
    By dashing you lose stamina, and when you lose all stamina you can't dash.
    You can configure the position of stamina bar and what image will be shown as stamina bar.
    Max stamina, stamina regenerating, and losing of stamina are stored in a variable, so you can change maximum stamina and how fast is player losing/regenerating his stamina in-game.
    Version : 1.0.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)



    Custom Battle MusicSpoilerDescription : This plugin allows you to override default battle BGM through troop pages.
    So, on the first page in the troop you must put comments as described below.
    If you put more than one BGM, random BGM from that list will be played.
    Note : It's NOT the same as this!
    Version : 1.1.0
    Links :
    MVPlugins (here are instructions)
    Direct link to plugin(dead, please download from mvplugins)



    FAQ
    Q : <insert name> is not happening even though I inserted <insert notetag> in the note of <insert database item name>
    A : Format of notetags is <something:something>, and sometimes <something:first second third>. On MVPlugins you'll see format < something:something >, because <> produces something strange when I insert them, so I added additional spaces after < and before >. Do NOT use additional spaces unless specified otherwise.

    Q : Can you make me a super customized plugin that you will receive money for...
    A : No. Please, I'm not a kind of person that does this as something that he gets paid off. I do this because it's fun, and I wanted to share this with you.
    Although you can always go to JGSS Script Requests.

    Terms of use
    Do whatever you want as long as you provide credits.

    So, that's it! For any additional questions about my plugins post here or PM me. DO NOT post questions about my plugins in any other sections of this forum.
    And you can give some ideas about what plugin/expansion can be next.

    Update 17/09/2019: As was obvious for a pretty long time, I am no longer maintaining my plugins. However, if a link I posted to one of my plugins breaks, please do inform me.


    本贴来自国际rpgmaker官方论坛作者:KockaAdmiralac处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kocka-plugins.50225/
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