This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.
Features
- Allows easier control of Actor attacks, for use in other scripts. Shouldn't do anything on it's own
How to Use
Place this script below ▼ Materials and above ▼ Main. Also make sure it is below any scripts that overwrite the Scene_Battle method Use_Item(such as battle engine symphony).
A: This script must be placed below Battle Engine Symphony or any script that overwrites the Scene_Battle method Use_Item. Other than that I am unaware of any.
Q: What are the terms of use?
A: Anything goes, Commercial and non-commercial, credit is appreciated of course.