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[转载发布] Actor based HP/MP/TP Customization (inkl. Gauge colors) - v1.1 supporting icons

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Actor based HP/MP/TP Customization (inkl. Gauge colors) v1.0
    ST0RMTiger



    Introduction
    This plugin lets you completely customize HP / MP / TP Names and Gauges (including colors) for each Actor - independently of it's class.

    Everything is effecting both Battle-Menu AND Game-Menu.

    Customization is done completely in the Plugin Manager. No notetags are used. Define HP / MP / TP styles independently for as many actors as you want. Choose whether you want to keep standard maker functionality for each single possible customization option. You can combine everything or nothing as you need it.


    Features

    Customize per Actor:

    • Gauge Name (e.g., exchanging HP -> Life)
    • Gauge Name Color (e.g., yellow color for the word “Life”)
    • Gauge Gradient Color (1 and 2) (e.g., white to yellow color gradient instead of standard blue one)
    • Current Value Numbers Color (e.g., yellow color for value of actors current HP instead of standard white)
    • Customize these displayed numbers of current HP / MP / TP to change to a customized color if below a certain percentage threshold
    • Customize these displayed numbers of current HP / MP / TP to change to a customized color if actor is “dying” (system state if HP < 25 %) or if actor is dead (affects only HP in maker standard and can now affect also MP / TP if you want)
    • Configure these numbers to not display at all (e.g. evilness (former MP) without numbers)
    • Maximum Value Numbers Color (e.g., blue color for value of actors maximum HP instead of standard white)
    [new since v1.1]

    • Text commands are supported to change color, size and to support system icons (similar to Text-Messages)
    • being able to set the maximum text width to a higher (or smaller) value (system width is fixed to 48). Everything (incl. icons) will be scaled (text will be narrowed and icons shrinked) only if text width exceeds this parameter value.

    Screenshots

    Battle





    Menu




    Changing Color of “divinity” after reaching the customized threshold of 0.8 (80 % of max)







    Using Text Commands




    How to Use

    Just import the plugin and set up everything in the Plugin Manager:




    To keep system standard (text / color) for a parameter, just leave it blank.

    NOTE: The maker plugin manager is a bit tricky when trying to reset a value to blank that had been set to something before. If you try this on the page where you shall define a number (as for the colors for example) it will fall back to 0 if you delete and confirm. 0 means "white" and not "system standard". You empty the value switching to the "text" tab and delete the value here and confirm with "ok". Then the value is set back to empty.




    Compatibility:

    The plugin should be compatible with Yanfly’s Skill Core. To assure that, this plugin must be placed ABOVE Yanfly’s plugin.


    Demo
    I made a demo project which can be downloaded below.


    Download
    https://www.st0rmnet.de/downloads/ActorBased_HP_MP_TP_Customization - Example Project.zip


    Terms and Credits
    You may use this plugin in every rpg maker project, even adult and commercial.
    You have to credit ST0RMTiger.
    You are not allowed to commercialize the plugin, only your game itself that may use this plugin.
    All distributions, modifications etc. of this plugin have to keep the information and license conditions written above.


    Background to this plugin
    This plugin was born out of this request in this forum:
    https://forums.rpgmakerweb.com/index.php?threads/change-name-of-mp-gauge-for-some-actors.140846/


    本贴来自国际rpgmaker官方论坛作者:ST0RMTiger处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/actor-based-hp-mp-tp-customization-inkl-gauge-colors-v1-1-supporting-icons-and-text-commands.140907/

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