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[转载发布] Screen_Animation ver. 1.0.3

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    2026-7-12 04:10
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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    Screen_Animation ver. 1.0.3
    Creator name Pasunna
    Introduction

    I try many animation plugin. But can't find exactly what I want
    I want the game animation to show above picture and window
    and not bind to picture or event
    so I try to make one
    this plugin creates by a novice so use at your owns risk


    Features
    Spoiler***1.0.3 with easier target event script
    - show Animation on screen at x,y coordination above all layer(window picture parallax lighting)
    optional
    - scaling
    - delay before start
    - mirror
    - change animation frame rate(fps)





    How to Use
    Spoiler* use script call
    * play_screen_animation(aid, x, y, sx, sy, delay, mirror, rating)
    * aid = Animation Id
    * x = x on screen
    * y = y on screen
    *
    * other than x,y is optional
    * sx = scale of animation in horizontal(1 = 100% default : 1)
    * sy = scale of animation in vertical(1 = 100% default : 1)
    * delay = delay before start the animation  (default : 0)
    * mirror = flip the animation image(true/false default : false)
    * rating = how fast the fps of animation (default : 4)
    * rating 4 = 16 fps there are 1-4 1 = 60 fps
    *
    * example
    * play_screen_animation(1, 100,250, 1, 1, 100, false, 1)
    * play animation 1 at 100,250 of the screen with scale 1,1 and delay 100 no mirror effect
    * 60 fps animation speed
    * *
    * play_screen_animation(1, 100,250, 2.5, 0.5)
    * 0 delay no mirror default animation speed
    * *
    * play_screen_animation(1, 100,250)
    * scale 1,1 0 delay no mirror
    * *
    * with variable
    * play_screen_animation(1, $gameVariables.value(1), $gameVariables.value(2));
    * play_screen_animation(1, $gameMap.event(12).screenX(), $gameMap.event(12).screenY());
    *
    * the animation is above all layer
    * (above the parallax or time lighting tint layer if you use one)
    *
    * ver 1.0.3
    * script
    * PSA_on_event(aid, id, offsetX, offsetY, sx, sy, delay, mirror,rating)
    * play_screen_animation_on_event(aid, id, offsetX, offsetY, sx, sy, delay, mirror,rating)
    * add id
    * 0 - no event don't run...
    * -1 - player
    * -2+ - follower
    * offsetX,offsetY - offset position from the event's position
    *








    Term of use
    - free to use or modify as you like
    - no credit need

    Author's Notes
    I have not test the script in other use like in battle screen etc
    because I work with Action base project
    so... try it yourself if you want
    sorry if any bug going on And I can't fix it
    Because by my self I'm just a novice too...


    本贴来自国际rpgmaker官方论坛作者:pasunna处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/screen_animation-ver-1-0-3.118801/

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