This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command.
Note:
I didn't test on rpg maker mv version 1.6.0+ since that version forces you to update your old js files and it makes my project (on version 1.4.0) crashes. I only tested this plugin on version 1.4.0 and 1.51. However, it should work on every version.
Features:
There's only a single plugin command to use and it is quite simple:
- key: determines which SE to change. You can select from every keys listed in the help section of the plugin. It's basically all the SE you define in the database.
- SE Name: Filename of the new SE.
- SE Pitch: Pitch of the new SE.
- SE Volume: Volume of the new SE.
Important:
I forgot to mention some information in the video:
- This will not change the SE in the title screen. The way it is designed, it only affects a playthrough, meaning if you can have different SEs at different moment in different playthroughs.