Gensun_PerformancePatch_Scenes.js v2.1.2 (MV)
by Gensun
Introduction
The default engine deletes map and menu scene data from memory any time you leave them. This results in lag from entering or leaving the main menu as the game has to re-create all the user interface and graphical data stored in those scenes. This effect can be very noticeable if you have many heavy plugins loaded! This plugin aims to address this issue.
Features:
Reduced loading time when switching to or from the map or main menu
What this plugin does not do:
It will not increase your FPS
Potential side effects of this plugin:
Menu cursor position is now saved upon re-entering the main menu
Slightly higher memory load may cause issues for computers with low memory ( ~4GB ), resulting in crashes from random key objects being tossed out by garbage collection.
If you're a dev who likes using the editor during playtest, map data can be updated to your newest saved changes by entering and leaving the main menu. With this plugin, that feature is no longer there.
Tested compatible:
SRD_CustomBattleIntro.js
SRD_MenuBackgrounds.js
HIME_PreTitleEvents.js
Load this plugin after these plugins:
YEP_X_CoreUpdatesOpt.js
MOG_MenuBackground.js
These types of plugins can possibly have compatibility problems:
Any plugin that deals with background sprites for the main menu. SRD_MenuBackground and MOG_MenuBackground have been made compatible but similar plugins aside these may have possible unresolved incompatibilities.
Terms of use:
This plugin is free to use for commercial and non-commercial projects alike.
Version history:
v2.0 Public Release
v2.1 Fixed issue which background bitmap is not properly updated for the main menu
v2.1.2 Compatibility fix with SRD_MenuBackgrounds, and now the map scene is saved upon entering a name input scene