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[转载发布] ME_EquipActor 1.0.0

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    灌水之王

    发表于 3 天前 | 显示全部楼层 |阅读模式
    ME_EquipActor 1.0.0
    myenemy


    This may exist or not, but this is my take at it.

    Introduction
    Someone made a request for VX Ace to equip a item equivalent to an actor in the party in the forum I'm usually at. I thought I'd make it for MV, as I felt it would be easy to make, and I'd post it here while at it, so people can tell me the good, the bad and the ugly of it.


    Features
    - Equip one actor (item) to another.


    Screenshots
    I don't know what kind of screenshot here. It'd be easier to place a video.

    Video

    https://www.youtube.com/embed/Ddmr2ixEQO0

    How to Use
    In order to make it work, just place <equipActor: x> on any armor or weapon where x is the actorId in the database. Then, equip this item to another different actor while x is on the party. X will leave party and you will equip the item. X will join back when you unequip this item.
    You may also use <equipActor: x y> instead, y will be a normal variable to enable so you can check if this equipment is being used, for example, a different y if it's a weapon or a shield.

    To install, it's the same as other plugins, place it on your project's folder/js/plugins, then link it in the plugin manager. I doubt it being this simple it will have any incompatibilities.

    Demo
    Download 1.0.0

    FAQ
    Q: The map doesn't refresh until I close the menu!
    A: Sorry, I still don't know how to make the map, sprites and such refresh!


    Credit
    I want to credit this people to thank them for teaching me enough to make this plugin. This is not credits of use.

    - RMMV Script Calls Spreadsheet
    - Zevia
    - Aloe Guvner
    - sumrndmdde
    - Driftwood Gaming

    Terms of use are in the plugin!


    本贴来自国际rpgmaker官方论坛作者:myenemy处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/me_equipactor-1-0-0.107160/
    天天去同能,天天有童年!
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