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[转载发布] Max Items v1.2

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    灌水之王

    发表于 2026-7-29 11:13:48 | 显示全部楼层 |阅读模式
    Introduction
    Allows for more control over the maximum number of items that may be carried, as well as displaying information about them in the inventory.

    Features

    • Control the maximum number of items that may be carried. Can use evals/code, allowing for the maximum to be changed mid-game.
    • Customise how the information is displayed in the inventory/item scene.
    • Change the colours of the numbers dynamically.
    How to use
    Adjust the parameters as you see fit.
    Most of the parameters should be self-explanatory, but there's a few that probably warrant some extra explanation.

    Override_drawItemNumber:
    By default, in RMMV, the quantity of items is displayed as follows:
    (Item Name)          :xx
    where the position of the ':' is fixed, regardless of the number of digits in the quantity.
    This may result in overlapping with the ':' if the quantity owned is 3 or more digits long.
    To avoid this, this plugin provides an option to override the default drawItemNumber function with a customisable one.
    This is required for any customisation of the item number.

    PrefixPositionMode:
    This allows you to choose how the position of the prefix is determined.
    Automatic - Prefix is automatically placed behind the number.
    Manual - Prefix location is manually set.

    Notetags
    The following notetags are available for items, weapons, and armours:
    Specifies the maximum carrying quantity of that item. x must be a value greater than 0.
    Evaluates code to determine the maximum carrying quantity of that item.
    Must return a value greater than 0.
    Overrides the default setting and shows or hides the max carrying quantity.
    Hides the prefix for the item number.
    Hides the number. Nothing will be drawn.
    Overrides the default setting and evaluates code to determine the number colour.

    Script
    Spoiler: CODE
                    JavaScript:       


    Notes

    • When using a formula to determine maximum carrying quantity, if the value is reduced mid-game and the player had more than they can carry, the player does not lose the excess; however they will be unable to obtain more.
    • If a max quantity has not been specified, and the default formula in this plugin evaluates to 0 or undefined, RMMV's original default applies. (99, may be changed by other plugins)
    • If you are using YEP_CoreEngine, or any plugin that changes the default item limit, place this plugin below them in the plugin manager.
    Terms of use

    • Free for commercial and non-commercial use, as long as I get a free copy of the game.
    • Edits allowed for personal use.
    • Do not repost or claim as your own, even if edited.
    • Do not use for training AI models. This includes, but is not limited to, inputting the plugin contents or part thereof into AI models that train on user input.
    Version history
    v1.2 - 2023/10/18 - Bugfix for crashing during battle test when using the <max> notetag.
    v1.1 - 2023/09/25 - Bugfix for crashing when checking an item that does not exist.
    v1.0 - 2023/09/08 - Initial release.

    Download link
    GitHub

    Spoiler: SCREENSHOT




    本贴来自国际rpgmaker官方论坛作者:AphoticAmaranth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/max-items-v1-2.161017/

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