Introduction
Hello,I'm not good at English.
But I'm writing for study purposes. I'm sorry when it was hard to read.
I made RPGmakerMV's "Battle Speed Up" Plugin. support Yanfly engine.
But this plugin is Japanese text. Description I have translated.
Plugin Name: sound sepher Engine - Battle Speed Up Plugin
Author: Shoichiro Sakamoto
Category: Battle
Sub-Category:
Notes:
You can battle animation speed adjustment.
Please do not tamper the parameters if you do not know.
- BattleSpeed (Default) - Normal Mode. not Push"OK Key" in Battle.
- BattleSpeed (Boost) - Turbo Mode. Push"OK Key" in Battle.
- StateIcon - Enemy's StateIcon Speed.
- StateOverlay - Actor's State Animation.(by side view.)
- Weapon - Weapon Animation Speed.
- Motion - Actor and Enemy's Motion Speed.
- Balloon - Balloon Animation Speed.
- Damage - Damage Display Duration.
- DamageMin - Damage Display Duration.(Lowest value)
- LogAnime BaseDelay - LogWindow Display frame.
- LogAnime NextDelay - LogWindow Display Duration frame.
- LogWaitCount Default - "startMove" adjust wait frame.
- LogWaitCount Boost - "startMove" adjust wait frame. Turbo Mode.
- YEP Battle LogWait - normal log display time is ignored Yanfly Engine. So Please adjust this parameter.
Caution: Please add the plug-in after the Yanfly engine and Ellye Active time battle.
Sample Movie:
ver1.0:
ver2.0:
ATB support:
Link:
ver1.5: http://sepher.jp/game/mv_plugin/SSEP_BattleSpeedUp.js
ver2.0: http://sepher.jp/game/mv_plugin/SSEP_BattleSpeedUp_v2.js
Additional functions:
YEP Victory Aftermath, Active Time Battle, Ellye's ATB, now supported.
本贴来自国际rpgmaker官方论坛作者:Shoichiro Sakamoto处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址: https://forums.rpgmakerweb.com/threads/battle-high-speed-mode-plugin.46891/ |