This plugin allows you to setup actions that are used when the battler take a lethal attack, before it dies. This can be used to make enemies that uses a desperated last attack before dying and even create auto-revive effects, such as the Breath of Fire series ‘Guts’ or the Final Fantasy series ‘Auto Life’. You can also setup common events to be called when the battler dies, allowing to make cutscenes when the battler dies or even use it for event based systems.