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[转载发布] Instant Turn Battle

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    灌水之王

    发表于 2026-7-29 08:59:55 | 显示全部楼层 |阅读模式
    Instant Turn Battle
            By DreamX

             
    Introduction/Features


            Battlers perform actions instantly in an order decided by their agility. A turn ends after each battler acts. The order will be adjusted in-turn if a battler's agility is increased or decreased. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy.


            My goal for this plugin is to make a battle system that is easy to understand and balance, and fast to play. One of my disappointments with the default battle system is how you need to process each actor's input before the actions are performed. This makes things feel sluggish. In addition, you could not adjust your tactics during the turn in response to how the battle was developing. I have noticed that some people have found difficulty balancing or understanding the turn mechanics in CTB and ATB scripts, so I believe the more predictable nature of this ITB script may be appreciated.


            This script itself was  based off of Yanfly's CTB script.


            As mentioned in the script documentation, please remember to credit them should you use the script.


    Script


    How To Use


    Set the battle type to itb in Yanfly's Battle Engine Core.


    Set under Yanfly plugins.


    You MUST turn Dynamic Actions off if you're using YEP Battle AI Core!


    I should note that you shouldn't be using anything less than 100% for Action Times+ trait in states. You can, but it'll be considered 100% by the plugin. The reason for this is that I need to keep track of the action times+ states with every action, so having less than 100% is not very compatible. If you want a chance to add an extra action, apply that to the state itself (from skill/item effect) rather than the trait.


    Compatibility


            There's a good chance that this plugin is not very compatible with other plugins that either alter or are based off of a different turn structure. If you spot incompatibility and would like me to introduce either a compatibility patch or intergration of what that plugin offered, let me know.


    Future Updates


    • I'd like to have the visible turn order also predict the new turn order when hovering over skills that would alter it.
    • Be able to have skills that have be charged up for x amount of turns before use.
    • Be able to have team-up skills that require two or more actors to use.


                    Code:       



    本贴来自国际rpgmaker官方论坛作者:DreamX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/instant-turn-battle.58464/

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