Introduction
Sometimes autorun events are not enough to do the job. What I ment by that? Usually these events are erased and will not be called again after menu nor battle scene (also will freeze the game if not erased).
And then there are parallel events which are executed in EVERY frame (may cause lag and undesired slow downs)! Of course wait command can be used here, but what if I want to execute commands IMMEDIATLY after ANY scene ONLY ONCE? Where is possibility to do that?
Or what if parallels needs to be run ONCE only if variable id x or switch id y is changed (for example check if hours variable is changed)?
The answer is OcRam_Parallels -Plugin!
This plugin has no parameters nor commands. Use event COMMENTS to enable "Run once" functionality to parallel events.
<run_once> (parallel will run ONCE after ANY scene)
<trigger_var:1:2:5:> (parallel will run ONCE only if variable id 1, 2 or 5 is changed)
<trigger_sw:1:4:76:> (parallel will run ONCE only if switch id 1, 4 or 76 is changed)
Spoiler: Event comment
All OcRam -plugins now available at ocram-codes.net