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[转载发布] Iavra Self Variables

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Description


            Adds self variables to the game, that work similar to self switches.


    Author


            Iavra


    Parameters


    @param Container Name
    @desc Name of the self variables container. Default: $gameSelfVariables
    @default $gameSelfVariables

    @param Plugin Command
    @desc Name of the plugin command to manage self variables. Can't control whitespaces. Default: SelfVariable
    @default SelfVariable




    How to Use


            Adds self variables to the game. These work similar to self switches and are uniquely identifies by a map id, an event id and a key (any string without whitespaces). This documentation assumes, that the plugin parameters "Container Name" and "Plugin Command" are set to their default values.


            Basic access to self variables is done via script commands:


    $gameSelfVariables.setValue([mapId, eventId, key], value);
    $gameSelfVariables.value([mapId, eventId, key]);


            To access a self variable of the current event, the following script command can be used:


    $gameSelfVariables.get(this, key);
    $gameSelfVariables.set(this, key, value);


            Self Variables can also be modified via plugin commands. The following operations are available:


    =   Sets a self variable to a given value.
    +   Adds a given value to a self variable.
    -   Subtracts a given value from a self variable.
    /   Divides a self variable with a given value.
    *   Multiplies a self variable with a given value.
    %   Sets a self variable to the remainder when dividing it with a given value (mod).


            To apply one of these operations, one of the following commands can be used:


    SelfVariable key operation value             // Invokes an operation with a given value.
    SelfVariable key operation v[value]          // Invokes an operation with the value contained in a given variable.
    SelfVariable key operation self[value]       // Invokes an operation with the value contained in a given self variable.
    SelfVariable key operation (value1 ~ value2) // Invokes an operation with a random integer between 2 values.
    SelfVariable key operation "value"           // Evaluates the given expression as an integer and invokes the operation with it.


            Further plugin commands are:


    SelfVariable key abs                         // Sets a self variable to its absolute value.




    Terms of Use


            Free to use for both commercial and non-commercial games. Please give credit.


    Download


    http://pastebin.com/fGnQBBPB


    Notes


            The plugin originated from this request: http://forums.rpgmakerweb.com/index.php?/topic/51012-self-variables


    本贴来自国际rpgmaker官方论坛作者:Iavra处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/iavra-self-variables.51106/
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