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[转载发布] Bobstah's Weapon/Armor/Skill Types Extended & Skill/Item Groups

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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Introduction

    This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99.

    It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a supporting plugin that needs it.

     

    Features


    • Expand the amount of weapon, armor, and skill types in your game with NO LIMIT!
    • Group Skills and Items by an arbitrary group name that supporting plugins can utilize!
     

    How to Use

    Add the plugin in your game and view the help information. It describes the notetags and how to use it.

     

    Notetags - Types Extended


    Actors - (We use an actor because there is no system notetag box  
      )

    To create new types, apply one of the following notetag to any actor.

    <Skill TypesEx><Weapon TypesEx><Armor TypesEx>

    ID: Name

    </TypesEx>

    It will then create enough empty types (if needed) to pad the space between the highest RPGMV type and the new one. For example, if your new type was ID 150, and you only had 10 types in your database, it would create an "Unknown" type for 11-149, then setting 150 to your new type's name.

    Skills/Weapons/Armors

    To set a skill, weapon, or armor to a new type, use the following notetag:

    <TypesEx: ID>

    Using the prior example where our new skill type was ID 150:

    <TypesEx: 150>

    This would set the Skill, Weapon, or Armor to be the new type.

    Actors/Classes/Weapons/Armors/Items

    To allow an actor, class, weapon, armor, or item to grant an extended skill type, weapon type, or armor type to an actor, use the following notetags:

    <SkillTypesEx: +150>

    <WeaponTypesEx: 151>

    <ArmorTypesEx: 152>

    A tag to grant an extended skill type can be prefixed with a plus or minus. If plus, the skill type will be added. If minus, it will be sealed. You cannot seal a weapon or armor type, so this option is ignored.



     

    Notetags - Skill & Item Groups


    Skills/Items

    To group a skill or item with other skills or items, use the following notetag:

    <SkillGroup: GroupName> <ItemGroup: GroupName>

    Replace GroupName with the name you want to give the grouping.

    Actors/Classes/Weapons/Armors/States/Items

    <AddSkillGroup: GroupName> <AddItemGroup: GroupName>

    This will add the skill or item group, similar to adding a skill type.

    <SealItemGroup: GroupName> <SealSkillGroup: GroupName>

    This will seal the skill or item group, similar to sealing a skill type.



     

    Dependencies

    None required, but if you want the actors to make use of the new weapon and armor types, you will need a plugin like Yanfly's Equip Core to make them accessible.

     

    Compatibility

    Place this plugin above any others that require the functionality to run. If it is not explicitly stated, this plugin can be placed below all others.

     

    Plugin

    Get it here - File name is CASE SENSITIVE: BOB_TypesEx.js

     

    Changelog

    1.0 (12/17/2015) - Initial release.

     

    Legal

    Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.

     

    Credit and Thanks

    - Bobstah 


    本贴来自国际rpgmaker官方论坛作者:Bobstah处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bobstahs-weapon-armor-skill-types-extended-skill-item-groups-bypass-database-type-limits.53166/

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