Gameus' Quest System
Authors: gameus
Version: 1.0
Introduction
This is a (for the most part) basic quest system. Has a basic layout to help players keep track of all the different quests they might encounter. Also gives you plenty of commands and script calls to manage and keep track of said quests behind the scenes.
Features
Simple UI to keep track of quests with some customization options
Friendly commands to track/complete/fail/reset/count/progress quests
Auto rewards upon quest completion (optional)
Quest categories (optional)
Full blown quest editor included
Screenshots
In-Game
Spoiler
Higher Res Quest Info window will adapt to higher resolutions.
Spoiler
Quest Editor
Spoiler
Downloads
NOTE: I removed the audio and graphics from the demo due to filesize. Extract the zip into a new project.
Instructions
Place the script in a file and save it in your 'plugins' folder. Name the file 'GameusQuestSystem.js'
In order to use this plugin, you need to download the Quest Editor. Place it in your project's folder and run it at least once. Make sure you save or your game won't run.
Make sure to read the plugin's help. It lists all the plugin commands and script calls.
Known Bugs
Custom words not working
Issue with Yanfly's core plugin, making it load Test_Quests.json during a test battle
Cannot read property "cat" of null (No idea where this is coming from, but will look into it) (cat being category, nothing related to the cat quests at all)
Planned Features
Here's a list of planned features for future updates. There is no particular order or an ETA on any of these. They'll come when they come.
Implement Yanfly's gold icon for quest rewards
Allow an option to use background images instead of windows
More Colors, the option to color your quests and categories, and all the different parts of a quest
Font options, the ability to change the font and font size throughout
More icons for categories and sub categories
Compatibility
To use this with Yanfly's Main Menu plugin, set one of your menu options like so:
Spoiler
Terms of Use
Feel free to use this in any non-commercial or commercial game. (Though I wouldn't mind a free copy!)
Feel free to adapt/modify/redistribute as long as you provide proper credits and point to this original thread.
Credits and Thanks
gameus
Thanks to everyone in the development thread for suggestions and support