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[转载发布] Varied Encounter Rates

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    2026-7-12 04:10
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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Varied Encounter Rates 1.0.0
    Resi


    Download
    Right Click this link and "Save Link As..."

    Introduction
    This plugin allows for modifying how many steps a player takes until an encounter occurs through the use of Region IDs. The editor by default has little ability to modify how many steps you can take until an encounter occurs. By default the rate is doubled when the player is in a Bush Flagged tile and halved whenever the player is on a Ship or a party member has the Encounter Half special trait.
    This plugin allows you to disable these default features of RPG Maker as well.

    Features
    - Up to 10 configurable Region IDs
    - Ability to add steps or take away steps in chunk amounts to change how safe or how dangerous an area is.
    - Ability to modify how fast or how long it takes for an encounter to happen.
    - Ability to choose which default features are available for encounter rate changes.

    Screenshots
    Here is a video of the plugin in action. I've attached some screenshots on how to use the plugin below.

    https://www.youtube.com/embed/l2dcru6Z2gE


    How to Use
    Download the script from the attachment or from the download link at the top and place it in your plugins/js folder. Make sure that it is named resiVariedEncounterRate.js or it's likely it won't work.
    In the Plugin Parameters you set which Region IDs you want to use and whether or not steps are added/taken away when a player first steps onto that Region ID. You may also change the multiplier from a minimum value of 0.10 to any value over 1.00.



    Here is a screenshot of the parameters in action and explaining what you saw in the video (if you watched it)



    - Grass is default functionality with no modifiers or multipliers outside of pre-existing
    - When the player first enters Region ID 22, 15 Steps are added to the amount required, meaning the player is essentially in a safe zone. The amount of steps until an encounter occurs increases drastically as well. The Multiplier is set to 0.20 meaning it will take a while to get to an encounter.
    - When the player steps onto the Region ID 2 for the first time, 15 steps are taken away, making it very likely the player will immediately encounter a mob. If not, the Multiplier goes to 2.00, meaning 2 steps are taken per each 1 step instead.

    Plugin
    The download was placed above, but I'm posting it here in case you skipped it.
    Right Click this link and "Save Link As..."
    I've also attached the plugin to this post as well if you want to download it from here.

    FAQ
    QnA will show up if necessary.

    Credit and Thanks
    - Resi

    Author's Notes
    I'd been meaning to create a feature like this for some time as I wanted to have feature in my game where there are areas of wilderness that are safer to travel on and you are also less likely to encounter strong monsters while you walk on the beaten path. Going off the path will lead to more encounters and tougher monsters. That was the idea behind this plugin. Hopefully you can find similar use or make something entirely unique with it.

    Feel free to use it in commercial/noncommercial projects as you please, just credit me, thank you.


    本贴来自国际rpgmaker官方论坛作者:residntevl处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/varied-encounter-rates.148623/

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