Plugin name: TroopEmergeMsg
Creator name: mykrme
Introduction
Slightly incorrect short description:
This changes the message when a troop emerges from "Bat emerges!" (using enemy name) to "Cloud of Bats emerges!" (using troop name).
Longer and much more correct description:
The user can specify the message on "troop emerges" event in the Terms settings of a project. You can either use a simple fixed message, or you can use a message with the %1 placeholder. The placeholder is then at a battle start replaced by an enemy name. In theory, you should get one substituted message for each enemy in the troop. In reality, you get one substituted message for each
unique enemy name. If your troop consists of several Bat enemies only, you get just one message, saying "Bat emerges!". This is of course annoyingly incorrect.
With this plugin, the %1 placeholder will be instead replaced by the troop name. So, for a troop called "Cloud of Bats" containing 5 Bats, you will see a message like "Cloud of Bats emerges!"
If you edit the Terms to instead use e.g. "Oh my! %1 is here! Run, run for the hills!" for the "troop emerges" event, you will see "Oh my! Cloud of Bats is here! Run, run for the hills!"
How to Use
All you need to do is enable the plugin.
Terms of Use
- free for use in both non-commercial or commercial projects,
- any modifications and re-posts allowed,
- crediting welcome but not required
Sources
All available on github,
@troop_emerge_msg.
Plugin direct link:
TroopEmergesMessage.js
Demo zip archive direct link:
TroopEmergeMsgDemo.zip
Credit- mykrme
本贴来自国际rpgmaker官方论坛作者:mykrme处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/troop-name-emerges-fix.73302/