设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 100|回复: 0

[转载发布] Fugama's Item Combo Battle System

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    7959

    主题

    864

    回帖

    3万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    29925
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    38778

    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    Oooooooooooh What Does THIS Plugin Do?
    This plugin allows you to add item combining into a new battle menu on an actor specific basis to input skills.

    Download (preview): https://www.dropbox.com/s/v4mseazvfn1k7q6/Fug_Combo Battle System.js?dl=0
    Download (direct): https://www.dropbox.com/s/v4mseazvfn1k7q6/Fug_Combo Battle System.js?dl=1

    Current Version: 1.5.0

    Instructions:
    After installing the plugin you'll need to setup some stuff in the notetags.
    FOR ACTORS: use the notetag <slots: x> where x is the number of slots that actor has.
    FOR SKILLS: <combo: x, y, z> where x, y, and z are all DIFFERENT item ID numbers. As it currently stands, combinations with two instances of the same component won't work. Naturally, you can make a skill need as many components as you want from one, to two, to Thirty or whatever.

    Screenshots are all taken in a base project with no other plugins
    Spoiler: Screenshots


    Upon choosing "Splice" a window opens that displays a list of items in the party's inventory that are parts of skill recipes.
    The window on the left displays the slots that actor has. If Consumable Items is set to false, it won't display the quantities.
    The location of "Splice" in relation to Skill Types is customizable.




    The Text "Combinator" is replaceable.



    Top box displays Item descriptions, Bottom box displays skill descriptions of the current item combo
    FUNCTIONS:
    1.) Can create a menu where the player can test the items in their inventory that are parts of recipes in various orders and combinations to see the descriptions of skills.

    2.) Can replace skill types altogether or be added alongside them as you see fit.

    3.) Can consume the items used in combination during combat.

    4.) Can hide the items that are parts of recipe's from the regular item list.
    (This let's you disguise this as things like combining punches and kicks instead of potions and bomb casings)

    5.) Can rename the input button in combat, the name of the menu button, and name of the Actor Command Window button as you wish.

    6.) Slots are on a per actor basis meaning that you can add, subtract, or lock an actor's slots at will via plugin or script commands.

    7.) Decide if the item combine menu is listed before or after an actor's skill types.

    8.) If an actor has no slots the option to combine items will not show up in the actor command window.

    9.) Allows to you set a default skill if the player's combination ends up being nothing! (items will still consume if the plugin is set to consume items)

    10.) If two skills have the same recipe you can set the plugin to choose based on highest skill ID, lowest skill ID, or randomly select between them

    Locked Slots
    This means that an actors slot is disabled. for example, if an actor has a skill combo of [1, 2, 3, 4] and you locked the third slot
    they could no longer use the third slot and attempting to input that would either result in [1, 2, 0, 4] or [1, 2, 0, 3] depending on how the player acts. By default it will display as "Locked" and have no icon, but both of those are customizable.

    But what are my rights?
    All of them. Feel free to use this in commercial and non-commercial games, a spot in credits and, if you're feeling generous, a free copy of the game is all I ask. If you wanna edit the code, go for it! (note: If you edit the code and find yourself in hours of despair and frustration I claim no part in your suffering).

    Other Stuff
    If you find problems let me know and I'll try to address them depending on the severity & nature of the problem. I've done some compatibility stuff but not much. This works standalone and with some other plugins based on order of placement. Very rarely is anything overwritten entirely (if at all).

    Plugin Commands and Script Commands are listed in the help file. If something isn't working and we verify it's an issue with the code I'll adjust that (being a one man testing crew has some disadvantages).

    Special Thanks
    to Yanfly! I started learning Javascript last year by analyzing his tips and tricks videos on youtube to make my own skills. Seeing how he made plugins, even small things like the code he uses to draw dark rectangles, have helped me reach this point. Yanfly is definitely an extraordinary member of the RPG Maker community!

    to SumRndmDde! His tutorials on creating a plugin were an invaluable asset and a great reference guide for me going through this.


    本贴来自国际rpgmaker官方论坛作者:Fugama处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/fugamas-item-combo-battle-system.74762/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-1 07:32 , Processed in 0.132764 second(s), 56 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表