Scaling Battle Rewards : 2.0.0
Author : Chaucer
Introduction :
With this plugin installed, you'll be able to define the level of your games enemies, and with that, you'll be able to scale the
amount of exp, and gold the player gets from them! You can make it so that the player gets less exp from enemies under his level, while he gains more exp from enemies that are above his level, or the opposite if you want!
As an added bonus this plugin comes with a way define a static EXP requirement for next level, in short, if this feature is
enabled, the player will need the same amount of exp to reach level 99, as he needed to reach level 2! This feature was inspired the game series dot hack. Each individual system can either be enabled or disabled in order to fit your project, so if you don't want one of the features in your game, but you want the rest, just disable the one you don't want!
Features :
- Give each enemy their own level.
- Scale Exp based on the level difference between the player and the enemy.
- Scale Gold based on the level difference between the player and the enemy.
- Create a custom drop table of any size for all enemies.
- Scale drop rate of items for each enemy.
- Drops can require switches/variable values in order to be dropped.
- Static Exp Requirement.
Screenshots :
N/A
Terms of Use :
This Plugin may be used commercially, or non commercially so long as credit
is given, either in the games credit section, or in a text file alongside
the game. This plugin may NOT be sold, or Plagiarized. This plugin may
be extended upon, and shared freely.
Download :
Click Here.
本贴来自国际rpgmaker官方论坛作者:chaucer处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/scaling-battle-rewards-version-2-0-0.107639/