Introduction
Events will be better at avoiding the player and get stuck less often.
Patch Notes
None
Features
Events set to "Move Away From Player" move in the direction they judge to put the most distance away from the player. The end result is that they will constantly be moving away from you unless moving would only bring them closer to the player. If you set their speed the same as player's (same as dash speed if you use dash), it's difficult to catch them unless you chase them into a narrow passage or something along those lines.