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[转载发布] GetEveryItems

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    2026-7-12 04:10
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    灌水之王

    发表于 4 天前 | 显示全部楼层 |阅读模式
    This is a simple plugin for an easier debug, you can use the scriptcall below to gain all
    items, but I made it simpler for a common event, use autorun effect, and specify which
    switch, turn the switch OFF on the end of the event.

    this way, you dont need every single event on the player location, for those that dont
    know much JS is a simple plugin commands need.
    levels, gold can still be manually added in the common event, but this is more for
    a little debug, so you can remove it before deploy.

    No credits required =)


    An simple plugin to again all items, armors or weapons,
    you can get all items by scriptcall as follow:

    $dataItems.forEach(function(item) {$gameParty.gainItem(item,99,false);});
    $dataArmors.forEach(function(armor) {$gameParty.gainItem(armor,99,false);});
    $dataWeapons.forEach(function(weapon) {$gameParty.gainItem(weapon,99,false);});
    Sometimes, the scriptcall can give an error or dont work the way you want it.
    You can change the 99 for the amount you want and it does the trick.
    Not everyone know JS or how they work, so now there is this simple plugin to
    use plugin commands, short and easy to understand.

    plugin commands:
    - getAll items 6      // Get all Items 6x
    - getAll armors 1    // Get all Armors 1x
    - getAll weapons 1    // Get all Weapons 1x

    Run a "Common Event" and use a switch ID to turn on and set it the common event
    in autorun, than on the end of this event, turn that switch OFF


    本贴来自国际rpgmaker官方论坛作者:ShadowDragon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/geteveryitems.135651/

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