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[转载发布] Windows Widgets!

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 2026-7-27 21:18:18 | 显示全部楼层 |阅读模式
    Windows Widgets!
    Version: 1.9
    based on Ryex's Mouse Window API 2.0 from 2010



    Introduction

    This system is not intended so much as a game development tool as it is a system to allow one to simulate a Windows(tm) desktop or like environment within their project.  In fact, it could be used to fashion actual applications which can be used by others.

    The basis of this massive script is thanks to Ryex  who released his work to the world in November 2010.  To this day,  Ryex's work is still available to download:  http://www.mediafire.com/?yadjiyv2kkshbkj

    This system contains more features than the original, adding combo-boxes, access to drives and file lists, and more. Apart from rudimentary objects such as picture boxes,  or sublime features  such as timers,  this system may be able to craft that which you desire.


    Features

    • Create/Simulate actual Drag-n-Drop or Fixed-place Windows in your project
    • Buttons, Check Boxes, Scrolling Lists and Combo Boxes
    • Drive, Folder and File Lists available


    Video


    https://www.youtube.com/embed/4Gl6hbJMuyM


    Demo

    (Lookie Lookie!  Got a Clickie-Clickie!)
    *  A Box.com download. You will not see a preview.
        The download button in the screen is in the top right



    Script

    Dear gawd... no.  There are over twenty scripts for the widgets alone, not counting the Aleworks  Input, support and demonstration scripts!



    Instructions

    It is not recommended to copy/paste scripts from the demo into another project, but to use the demo as a basis for your work.  If you prefer a different mouse and keyboard script than Aleworks Write Lite, do note they must be adaptable to the system with variations of Input.release? or DoubleClick for the mouse, and a wrapper for any keyboard script to hold and store text typed by the user.



    Future Options

    The creation of a keyboard controller system to allow one to use the TAB button to cycle through active widgets or use defined widget hotkeys  (Example:   [size=medium]Exit ... on a button, the X underlined means Ctrl+x triggers the button)



    FAQ

    THIS TOOK FOREVER!!!!



    Compatibility

    Designed with RPGMaker XP, but using straight RUBY code for the mostpart. For users of HiddenChest by kyonides, or any variation of MKXP which contains no access to the Win32API, there is a WIN32_USAGE switch to turn off.  Its only function is to allow detection of what drive type (CD/Flash/HD) is detected within the Drive Box widget, used to show the appropriate drive icon.



    Credits and Thanks

    Clearly to Ryex for the original 2010 script, and to vgvgf for the Aleworks system.
    Acknowledgement to SephirothSpawn for the MACL "Draw a Circle" Bitmap method



    Terms and Conditions

    For use free and clear, even in commercial projects.  However due credit for myself, Ryex and whomever supplied your mouse/keyboard script is necessary.


    本贴来自国际rpgmaker官方论坛作者:DerVVulfman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/windows-widgets.179565/
    天天去同能,天天有童年!
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