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[转载发布] N.A.S.T.Y. Text Pop Over Events

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    N.A.S.T.Y. Text Pop Over Events
    By: Nelderson


    Introduction

    Want to make events on the map say something, but the message box crimps your style by pausing everything else going on?  Then NASTY Text Pop might be the answer for you!

    Features
    - Shows text over events, player, and followers on the map.
    - Customize your text settings.  Change font, size, outlines, and more to fit your needs.

    Screenshots

    Spoiler







    More Coming Soon!




    How to Use

    SpoilerYou can call the text with the Plugin command:

    NastyTextPop ID# template# #ofFrames String of text here

    -ID#

    0 = The event using the command

    1-9999 = Event number on the map.

    -1 = Your player

    -2 = Follower 1

    -3 = Follower 2

    -4 = Follower 3

    -Template#

    This number coreponds to the plugin manager numbers for text size

    font name, outline width, etc.

    -#ofFrames

    Number of frames before the text disappers. 60 frames in a second

    Putting a 0 will hold the text there until the map is refreshed.

    -String of text here

    Place any text after the first 3 arguments, and it will all show

    on the specified EventID, Player or Follower.

    Ex. NastyTextPop -1 1 120 Tesing This!

    This would show "Testing This!" over the Player for 120

    frames and use the settings in the first plugin spot.

    As of Version 1.1.0 you can now use the Script Command:

    this.NastyTextPop({

    argument1: value,

    argument2: value,

    argument3: value,

    etc..

    })

    Arguments you can use:

    text: "String Here" - What you want to pop up.

    id: Number -

    0 = The event using the command

    1-9999 = Event number on the map.

    -1 = Your player

    -2 = Follower 1

    -3 = Follower 2

    -4 = Follower 3

    template: Number - Template setup in plugin manager.

    windowOpacity: Number - Opacity of window. 0 is default.

    time: Number - Frames before text erases. 0 until map refreshes.

    font: 'FontName' - Change font

    fontsize: Number - Size of the font.

    fontcolor: 'String' - Color of text

    outlineColor: 'String' - Color of Outline text

    outlineWidth: Number - Outline width

    italic: true/false - Italic font?

    width: Number - Offset of Window width

    height: Number - Offset of Window height

    x: Number - Offset of x

    y: Number - Offset of y

    Ex: Place this in script call~

    this.NastyTextPop({

    time: 0,

    italic: true,

    windowOpacity: 255,

    fontsize: 28,

    outlineColor: '#ff2456',

    outlineWidth: 6,

    width: -600,

    height: 100,

    text: 'Test This Right? \n\\I[10] \nThis is kinda cool bruh!\nTry not to abuse it..',

    })



     

    Demo
    I'll make one if you guys want one! (LIES....I really don't want to....  <_<)

    Script

    GitHub:

    https://github.com/Nelderson/NASTY_RPGMakerMV_Scripts

    FAQ

    Q: What does N.A.S.T.Y. stand for?
    A: Nelderson's Awesome Scripts To You!

    Changelog

    - Version 1.0.0 - Initial Release

    - Version 1.1.0 - Rewritten as windows instead of sprites for better compatibility. 

    - Version 1.1.1 - Fixed the choice list bug

     -Version 1.1.2 - Made plugin more concise by wrapping in an anonymous function. 

    Credit and Thanks
    - Nelderson 

    Terms of Use: 

    Free to use for non-commercial use.  Any commercial use is fine as long as you credit and throw me a copy of your completed game if it ever gets finished     



    本贴来自国际rpgmaker官方论坛作者:Nelderson处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/n-a-s-t-y-text-pop-over-events.49393/

    本帖子中包含更多资源

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