Change Action Rating Variance 1.0
by TheTitan99
IntroductionChange the default Action Rating variance for enemies to anywhere from 1 (meaning no randomness) to 9 (any move on any turn.)Explanation
By default, when an enemy is selecting a move, they check what the Action Rating for their move list is, selecting the highest rated move that is currently usable... mostly. There is a 3 rate wiggle room, meaning if moves with ratings 6, 7, 8, and 9 are usable, 9 is most likely, but 7 and 8 can also happen. 6 you know for sure will NOT be selected, but 7 and 8 may happen.
This plugin lets you change that wiggle room. Set the plugin to "3", and it'll be how the default engine works as just explained. Set it to "2", and in the above scenario, moves 9 and 8 can be used, 6 and 7 will not be selected. Set it to "1", and only action 9 will ever be used.
The inverse is the same. Set it to "9", and the enemy move list will be completely random!
So, this plugin lets you make enemy AI's that are more (or less) predictable!
This plugin Overwrites the function Game_Enemy.prototype.selectAllActions. It
should be compatible with any other plugin that doesn't also overwrite this function.
Script
https://www.dropbox.com/s/pz139ehlnx4gw3c/TITAN_ChangeActionRating.js?dl=0
Notes- Made by me, TheTitan99, by modifying code made by RPG Maker staff.
- Free for commercial and non-commercial release. Thanks are welcome, but not needed.
- Feel free to edit and improve on this in any way you see fit. Not the best JS user myself, know this code could be made better.
本贴来自国际rpgmaker官方论坛作者:TheTitan99处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/change-action-rating-variance.66168/