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[转载发布] GDT Enemies use Items [v1.0 - 2019/09/08]

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    灌水之王

    发表于 5 天前 | 显示全部楼层 |阅读模式
    Introduction
    The RPG Maker MV allows Enemies to use Skills, but not to use Items.
    Why should they use Items? Items can be used a limited times. For Example: If a bird monster has a stone in it's claws it may drop it into you. Even if it still has many HP left.
    Enemies with Bows can have a limited amount of arrows to shoot and so on.
    This plugin allows you to add items on enemies at Battlestart. (Every enemy has its own items).

    We use the the behaviour of Skills, which can be configured to used at some conditions. This is the reason why we create Fake Skills which map to Items. We use these Fake skills in the enemy configuration for attacks and give enemies their items via Notetags.

    Setup
    Download these 2 Plugins:
    GDT_Core (Needed If an enemy has more than 1 different item): https://gitlab.com/gamedevtuts/mixed-plugins/raw/master/js/plugins/GDT_Core.js
    GDT_MonstersUseItem: https://gitlab.com/gamedevtuts/mixed-plugins/raw/master/js/plugins/GDT_MonstersUseItem.js

    Copy them into your plugins folder and include them in your Projekt via RPG Maker.
    If you use the GDT_Core, be sure to include it before GDT_MonstersUseItem.

    How to use

    Fake Skill:
    Create a new skll which represents the Item and use this notetag inside its comment field:
                    Code:       
    1. <isitem: itemid>
    复制代码

    replace itemid with the real number of the item the skill should map to.
    Example:
                    Code:       
    1. <isitem: 12>
    复制代码

    This skill will be the item with the id 12

    Give Enemies Items:
    Go to the Enemy which should receive Items on Battle Start and write one or more Notetags in the comment field
                    Code:       
    1. <hasitem: itemId, count>
    复制代码

    replace itemId with the id of the Item the Enemy should receive
    replace count with the number of items the enemy should receive
    Example:
                    Code:       
    1. <hasitem: 30, 10>
    复制代码

    Gives the enemy 10 x Arrows (Arrow has the Item Id 30 in my project)

    Enemies should use Items:
    Just use the Enemys Action Patterns with the Fake Skills

    Example Video
    Spoiler: Example Video


    Example Project
    https://gitlab.com/gamedevtuts/mixed-plugins

    Author
    Gilles alias Gamedev-Tutorials

    Terms of Use
    Commercial  & Non-commercial: Free to use with credits to 'Gamedev-Tutorials' for using this plugin.


    本贴来自国际rpgmaker官方论坛作者:Gilles处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/gdt-enemies-use-items-v1-0-2019-09-08.113058/
    天天去同能,天天有童年!
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