设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
扫描二维码关注官方公众号
返回列表
+ 发新帖
查看: 82|回复: 0

[转载发布] KMustSurvive XP

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    2026-7-12 04:10
  • 签到天数: 209 天

    连续签到: 2 天

    [LV.7]常住居民III

    9015

    主题

    864

    回帖

    6万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    58751
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    68660

    灌水之王

    发表于 2026-7-27 10:27:55 | 显示全部楼层 |阅读模式
    KMustSurvive XP

    by Kyonides


    Introduction

    When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions that controlled them. You were still able to kill the people but it was not recommended.

    This scriptlet would let the battle script judge the end result of the battle without any external interference. This means that you will not be in a dire need to keep checking your enemies' current HP every single turn via event commands!


    Script Calls

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%)
    复制代码

                    Ruby:       
    1. $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    复制代码


    There no MaxHP% is just the same as 100% of its HP.

    The Script

                    Ruby:       
    1. # * KMustSurvive XP * #
    2. #   Scripter : Kyonides Arkanthes
    3. #   v1.0.1 - 2025-08-31
    4. # This scriptlet allows you to set any enemy as some sort of victim that should
    5. # be rescued during battle by NOT KILLING the victim!
    6. # No event command will be needed during battle!
    7. # This is a very simplistic approach to a feature in Breath of Fire II where
    8. # you were supposed to kill the scorpion but not the villager.
    9. # * Script Call * #
    10. # - Warning: Both HP% parameters should be Integers.
    11. #            If no maximum percent is entered, it will be equal to 100%
    12. # $game_troop.must_survive(EnemyIndex, MinimumHP%)
    13. # $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)
    14. class Game_Actor
    15.   def alive?
    16.     @hp > 0
    17.   end
    18. end
    19. class Game_Enemy
    20.   def alive?
    21.     @hp > 0
    22.   end
    23. end
    24. class Game_Party
    25.   def alive?
    26.     @actors.any? {|a| a.alive? }
    27.   end
    28. end
    29. class Game_Troop
    30.   alias :kyon_must_survive_gm_trp_init :initialize
    31.   attr_reader :survivors
    32.   def initialize
    33.     kyon_must_survive_gm_trp_init
    34.     @survivors = {}
    35.   end
    36.   def alive?
    37.     @enemies.any? {|a| a.alive? }
    38.   end
    39.   def must_survive(enemy_index, min_percent, max_percent=100)
    40.     @survivors[enemy_index - 1] = [min_percent.to_i, max_percent.to_i]
    41.   end
    42.   def enemies_alive
    43.     @enemies.select {|e| e.alive? }
    44.   end
    45.   def few_survivors?
    46.     enemies_alive.size < @survivors.size
    47.   end
    48.   def only_survivors?
    49.     list = enemies_alive.map {|e| e.index }
    50.     list.sort == @survivors.keys.sort
    51.   end
    52.   def survivors_with_enough_hp?
    53.     enemies_alive.each do |e|
    54.       percent = e.hp * 100 / e.maxhp
    55.       return false unless percent.between?(*@survivors[e.index])
    56.     end
    57.     true
    58.   end
    59. end
    60. class Scene_Battle
    61.   alias :kyon_must_survive_scn_btl_judge :judge
    62.   alias :kyon_must_survive_scn_btl_blt_end :battle_end
    63.   def judge
    64.     if $game_troop.survivors.empty?
    65.       kyon_must_survive_scn_btl_judge
    66.     else
    67.       judge_enemy_survivors
    68.     end
    69.   end
    70.   def lose_scenario
    71.     if $game_temp.battle_can_lose
    72.       $game_system.bgm_play($game_temp.map_bgm)
    73.       battle_end(2)
    74.       return
    75.     end
    76.     $game_temp.gameover = true
    77.   end
    78.   def judge_enemy_survivors
    79.     if $game_party.alive?
    80.       if $game_troop.few_survivors?
    81.         lose_scenario
    82.         return true
    83.       end
    84.       return false unless $game_troop.only_survivors?
    85.       if $game_troop.survivors_with_enough_hp?
    86.         start_phase5
    87.         return true
    88.       end
    89.       return false
    90.     else
    91.       lose_scenario
    92.     end
    93.   end
    94.   def battle_end(result)
    95.     $game_troop.survivors.clear
    96.     kyon_must_survive_scn_btl_blt_end(result)
    97.   end
    98. end
    复制代码




    Terms & Conditions

    Free for use in ANY game.

    Due credit is mandatory.
    Please include the URL of the website or forum where you found this script in your credits file.
    That's it!



    本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kmustsurvive-xp.165929/

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有账号?立即注册

    x
    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-8-4 12:48 , Processed in 0.063792 second(s), 55 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表