AttackTimes Description
Makes all skills in the game be treated as basic attacks, causing them to benefit from the attack Times feature of states and gear. Additionally, you can prevent this be putting <Times:0> in the note tags.
Colors
Allows the use of note tages to change the colour of items, equipment and classes when written by the game. Original by kranasAngel, modified by me to allow changing class colours.
* @plugindesc Plays a video after a certain delay whilst on the title screen.
*
*
* @author by Alevel3mage
*
@param ---General---
* @default
*
* @param FileName
* @desc the filename for the movie, file must be in "movies" folder
* @type String
* @param Interval
* @desc the time it takes for the movie to play since the last time it played, I think it is in milliseconds, don't quote me on that though, experiment
* @type Integer
*/
(function(){
Scene_Title.prototype.start = function() {
Scene_Base.prototype.start.call(this);
SceneManager.clearStack();
this._interpreter = new Game_Interpreter();
this.centerSprite(this._backSprite1);
this.centerSprite(this._backSprite2);
this.playTitleMusic();
this.startFadeIn(this.fadeSpeed(), false);
};
})();
(function(){
var count = 0;
Scene_Title.prototype.update = function() {
var params = PluginManager.parameters('TitleMovie');