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[转载发布] Database -> In game Rename

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    灌水之王

    发表于 2026-7-26 19:33:58 | 显示全部楼层 |阅读模式
    Data Rename
    @author: ZephyrAM


    Organizing a large Database library can get complex. Ideally you'll create things in order of power or appearance, but what if you need to add more later on? Rearranging and remembering whether a Steel Sword is stronger than a Ceremonial Sword can be a hassle.

    This plugin lets you keep one name in the Database Editor and place another in the Note tag field. So the Database name can be whatever makes sense in the moment (Sword 1, Sword found in Mountains... whatever) and the name in the Note tag will carry over into a more lore friendly, in game name.

    More useful for some fields then others, but currently set to allow rename for:

    • Items
    • Weapons
    • Armors
    • Skills
    • Actors
    • Classes
    • Enemies
    • States
    Plugin Placement -- Anywhere below the conflicting plugins.

    ZephAM_DataRename.js

    Terms of Use:
    - Free for use in all commercial and non-commercial projects, so long as credit is given.

    Conflicts: (toggles in plugin settings resolve conflicts)
    Spoiler

    • YEP_BattleCore
    • YEP_WeaponUnleash





    Updates: (1.0 Newest)
    Spoiler~ Version 1.0 ~

    • Removed alternate, commented code.
    • Added code section separators

    ~ Version 0.9 ~

    • Added rename to Actors, Classes, Enemies, and States
    • Added toggle options for all eight categories

    ~ Version 0.85 ~

    • Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
    • Refined logic code

    ~ Version 0.8 ~

    • Fixed wrong name showing up in battle messages.







    本贴来自国际rpgmaker官方论坛作者:ZephyrAM处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/database-in-game-rename.100830/
    天天去同能,天天有童年!
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