设为首页收藏本站同能贴吧 切换语言 繁体中文
开启辅助访问 切换到窄版
返回列表
+ 发新帖
查看: 219|回复: 0

[转载发布] Party's equipped weapons/armour

[复制链接]
累计送礼:
0 个
累计收礼:
1 个
  • TA的每日心情
    开心
    昨天 03:27
  • 签到天数: 222 天

    连续签到: 1 天

    [LV.7]常住居民III

    9102

    主题

    893

    回帖

    7万

    积分

    管理员

    Rank: 9Rank: 9Rank: 9

    VIP
    7
    卡币
    64916
    OK点
    16
    推广点
    0
    同能卷
    50
    积分
    74941

    灌水之王

    发表于 2026-7-26 13:19:36 | 显示全部楼层 |阅读模式
    Sel Feena's Party Equipment Monitor V 1.0

    ​


     

    Introduction

    This script allows users to automatically keep tabs on if specific weapons or armour are equipped by the current members of their party. This is done by creating a checklist inside the script; if the weapon/armour is equipped by one or all members of the party (you can choose which), a switch is flipped ON. If not, it is OFF. There are no script calls to make, just some setup within the script.

     

    Features

    - Monitor if any members in your party have a specific weapon/armour equipped.

    - Choose if the ALL party members are required to have an item equipped or not (could be good for infiltration subgame?)

     

     

    Screenshots

    N/A

     

    How to Use

    You build a checklist of weapons and armour to check by editing the CHECKLIST array inside the script. Let's say that:

    - If any member of my party has weapon 1 equipped, I want to flip switch 10 ON

    - If all members of my party have armour 4 equipped, I want to flip switch 11 ON

    Then my CHECKLIST would look like this:

     

      CHECKLIST = [

      # [ equip type ("a" = armour, "w" = weapon), DB ID, all party equipped?, switch ID ]

        [ "w",                                     1,     false,               10 ],

        [ "a",                                     4,      true,               11 ]

      ]

     

    Demo

    N/A

     

    Script

     

                    Code:       

     

    FAQ

    Q: Where do I put this?

    A: Above Main, below Materials

     

    Q: Where are the script calls needed?

    A: None are necessary. When you change equipment in for your characters, or change party members (through either an event call or by using script calls), this script should detect it.

     

    Q: What about custom weapon/armour setups?

    A: I've tested this out briefly with Yanfly's scripts and there doesn't seem to be an issue.

     

    Credit and Thanks

    - Sel Feena

    - Shaz & Tsukihime for clearing up my confusion regarding aliases

    - Neon Black's very clear script highlighting where the weapon and armour info can be accessed.

     

    Author's Notes

    For the next version it could be nice to:

    - Specify a specific actor that must have the item equipped

    - Monitor the count of specified items, using a variable to update it


    本贴来自国际rpgmaker官方论坛作者:Sel Feena处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/partys-equipped-weapons-armour.17085/

    帖子地址: 

    天天去同能,天天有童年!
    回复 送礼论坛版权

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    高级模式
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    简体中文
    繁體中文
    English(英语)
    日本語(日语)
    Deutsch(德语)
    Русский язык(俄语)
    بالعربية(阿拉伯语)
    Türkçe(土耳其语)
    Português(葡萄牙语)
    ภาษาไทย(泰国语)
    한어(朝鲜语/韩语)
    Français(法语)
    关闭

    幸运抽奖

    社区每日抽奖来袭,快来试试你是欧皇还是非酋~

    立即查看

    聊天机器人
    Loading...

    QQ|Archiver|手机版|小黑屋|同能RPG制作大师 ( 沪ICP备12027754号-3 )

    GMT+8, 2026-10-22 02:22 , Processed in 0.088927 second(s), 54 queries .

    Powered by Discuz! X3.4

    Copyright © 2001-2020, Tencent Cloud.

    快速回复 返回顶部 返回列表