Weapon Proficiency 0.1.0
whitesphere
Introduction
This allows a type of Weapon or Armor to have its effectiveness tweaked, on a per-Class or per-Actor, or per-State basis.
Features
- Allows per-weapon type or per-armor type modification
- Can affect any of the primary stats (ATK, DEF, MAT, MDF, AGI and LUK)
- The modifications are per-class, per-actor or per-state.
How to Use
- After installing and enabling the plug-in, add a note-tag in the following format to the desired Actor, Class or State:
<proficiency: type=(weapon or armor), modify=(ATK, MAT, etc), id=percent, ...>
Such as:
<proficiency: type=weapon, modify=atk, 1=150, 2=80, 3=110>
This multiplies weapon type 1's ATK by 1.5, type 2's ATK by 0.8 and type 3's ATK by 1.1.
Script
The script is available for download here:
http://pastebin.com/embed_js.php?i=SiXUy2Dp
Usage Terms
This plug-in may be used for commercial or non-commercial purposes as long as I am given credit.
本贴来自国际rpgmaker官方论坛作者:whitesphere处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/weapon-proficiency-per-class-or-actor-weapon-and-armor-effectiveness.51619/