ICF-Soft Enemies Core - Version 1.00b
by ICF-Soft
Introduction
Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc.
You can also add classes for them with traits.
Plus you can give more conditions to enemy actions and add actions to classes and variations for them.
Note
: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
- Enemy variations.
- Enemy classes.
- Enemy actions system.
How to Use
It needs at least ICF-Soft Main Utility version 1.01 to work.
Like other plugins it works with notetags.
There are current enemy notetags:
Code:
- <ENEMY CLASSES: x x x x>
- <ENEMY CLASSES: x to y>
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- Add random classes. Enemy will get one of these classes.
You can add 0 for a chance of no class.
Code:
- <ENEMY ACTION skillId rating>
- <ENEMY ACTION skillId rating condition>
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- Add an action to an enemy. You can give special conditions, detailed in plugin's help section.
To add enemy variations you can use these notetags:
<ENEMY VARIATION>
</ENEMY VARIATION>
You can use these commands between tags:
Code:
- Variation will use one of these classes avoiding default.
Code:
- Add a prefix to name.
Code:
- Add a sufix to name.
Code:
- action skillId rating
- action skillId rating condition
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- Add actions for this variation. Will be combined with default list. Same special conditions as usual.
Code:
- exp number
- gold number
- battlerhue number
- battlername filename
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- Changes default values.
Code:
- Add a subtrait set taken from main utility notation.
To add enemy class variations you can use these notetags:
<CLASS VARIATION classId>
</CLASS VARIATION>
You can use this commands between tags:
Code:
- action skillId rating
- action skillId rating condition
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- Add actions for this class variation. Will be combined with default list. Same special conditions as usual.
An example enemy setup:
Code:
- <SUBTRAITS MASTER> -Fire
- elem_rate 1 1.5
- 11 2 0.5
- 31 2 0 -Fire attack element
- <SUBTRAITS MASTER> -Cold
- elem_rate 1 1.5
- 11 2 2.1
- 31 3 0 -Cold attack element
- </SUBTRAITS MASTER>
- <ENEMY VARIATION>
- classes 2 3 5
- exp 500
- battlerhue 100
- traits 0
- prefix Fire
- action 5 3 battleswitch iscold
- <ENEMY VARIATION>
- traits 1
- prefix Cold
- action 7 3
- </ENEMY VARIATION>
- <CLASS VARIATION 2>
- action 1 3
- action 2 4 hp 0.1 0.5
- <CLASS VARIATION 3>
- action 10 5 mp 0.9 1
- </CLASS VARIATION>
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All info you'll need can be found inside help section.
Download
You can downolad from mediafire:
Version 1.00b.
You can find blog entry and check for updates
here.
Terms of use
Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.
Credit and Thanks
- ICF-Soft
Author's Notes
More features will be added based on feedback and suggestions.
本贴来自国际rpgmaker官方论坛作者:ICF-Soft处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/icf-soft-enemies-core.73119/