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[转载发布] Cross Reference Tool

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    灌水之王

    发表于 昨天 21:49 | 显示全部楼层 |阅读模式
    Cross Reference Tool
            2016.12.22
            by Shaz

    Introduction
            This plugin shows you where all your database items have been used throughout your project

    How to use
            Add to your plugins folder (name is irrelevant but I use CrossReferenceTool.js). There are no parameters to set and no plugin commands to run.  There will be a new menu option on your Title Screen menu (assuming you don't have a plugin that modifies your Title Screen menu - if you do, just add a SceneManager.push(Scene_XRef); to it somewhere).


            For events, the #:# refers to the page and line numbers.  A 0 means it's a condition rather than an event command.  These are used for common events, troop events, and map events.


            Remove the plugin prior to deployment.  This is a development tool only.

    Plugin
    Download from pastebin

    Credit
            - Shaz

    Terms
            - free for use in the creation of commercial games (plugin should be removed before deployment, whether commercial or not)

    Notes
            - looks for \v[x] escape code in all database text that could be displayed as well as message and choice boxes


            - looks for v[x] codes in damage formulae


            - does NOT look at scripts or plugins, script calls in any event commands, plugin commands, or any other damage box info


            - after launching the game, there will be a delay the first time you choose the XRef option while the references are being retrieved


            - the Change Equipment command, when used with slot 2, will result in both a weapon and an armor reference.  The logic is that only when that command is encountered during play can we know whether the actor, their class, or any of their states allow dual wielding.  So both are retrieved as a 'better safe than sorry' measure.  If this is a pain for the majority of people I will change it and only look at the actor and their class as set in the database.


            - if you have plugins that add more escape codes to message boxes and/or damage formulae and you want to add to this plugin, the functions of interest will be XRefManager.scanDbText and XRefManager.scanDmg - you will need to be familiar with regular expressions.


            Please comment with any issues/errors you encounter.


    本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cross-reference-tool.72563/
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