It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped.
There was another scriptlet out there but it sucked
for it used an iterator when I noticed it gotta be simpler. And yes, I was right about that! Take a look for yourselves!
Instructions
Ruby:
# * KEquipSkills XP
# Scripter : Kyonides Arkanthes
# v1.2.1 - 2023-06-13
# - Use Items, Weapons or Armors to learn Skills! - #
# In order to add new skills whenever you equip a new Weapon or Armor or Item,
# You need to configure a couple of CONSTANTS.
# EQUIP_CHECKS_LEARNING lists Actors that will begin with the :checks method.
# ITEM_CHECKS_LEARNING lists Actors that will begin with the :checks method.
# The rest of the Actors will use the :direct method, learning a single skill
# from the Weapon or Armor or Item.
# - If any BEHAVIOR for a given Actor is set to :direct
# DIRECT_WEAPONS[WeaponID] = [SkillID1, etc.]
# DIRECT_ARMORS[ArmorID] = [SkillID1, etc.]
# DIRECT_ITEMS[ItemID] = [SkillID1, etc.]
# The default value is [], an empty Array.
# - If any BEHAVIOR for a given Actor is set to :checks
Free for use in any game.
Include my nickname in your game credits.
Mention this forum as well.
Give me a free copy of your completed game if you include at least 2 of my scripts!