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[转载发布] Conditional Map Encounters

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 19:18 | 显示全部楼层 |阅读模式
    TDW Conditional Map Encounters - v 1.00


            wrigty12


    Intro - If you are making a game that has weak monsters while your player is weak, wouldn't it be nice if that same area had totally different monsters when they came back much stronger? With this plugin, you can set certain Conditions that, when true, will allow for new Troops to appear. Also, step counts can be affected by Conditions as well, allowing for the possibility to make enemies appear more often later in a game.


    Features:


            - Create multiple Javascript code Conditions to be utilized for Encounters/Steps.


            - Allows you to set Encounters to occur only when certain defined Conditions are true.


            - Allows you to change encounter Steps to be any number when certain defined Conditions are true.


            - Includes IsGreaterThan() and IsLessThan() functions to be used when making conditions (since < and > will break it)


    How To Use - Download, place in your js file, and install under most other plugins! After that, set up Conditions on a Map as per the instructions.


    Parameters: None.


    Note Tags 

    SpoilerAll tags are placed in a map's Notebox.


    <Condition x: y> Where x is the Condition ID (used later) and y is the condition. The condition can be any Javascript code. For < or > functions, IsGreaterThan(x,y) will return true if x > y, and IsLessThan(x,y) will return true if x < y.


    <Conditional Encounter: TroopId, Weight, ConditionId, Region1(, Region2,...)>


                            TroopId - The ID of the Troop you wish to encounter


                            Weight  - The weight of the Troop you wish to encounter


                            ConditionId - The ID of the condition you wish to be checked as defined in the above Condition tags


                            Region1, Region2, etc - Any number after ConditionId will be treated as a Region number where the encounters can occur. Separate each of them with a comma. You can place as many different <Conditional Encounter:...> tags in the Notebox as you wish.


    <Conditional Steps: StepCount, ConditionId>


                            StepCount - The step count that will take hold if it's condition is true (Lower StepCount, more frequent encounters).


                            ConditionId - The ID of the condition you wish to be checked as defined in the above Condition tags






    Future Plans - If any issues arise, I will try to fix them. Will take suggestions for any additional customizations.


    Change Log:

    SpoilerVersion 1.00:
                             - Initial release






    Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright


    Download Link Here


    Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.


    本贴来自国际rpgmaker官方论坛作者:wrigty12处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/conditional-map-encounters.66901/
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