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[转载发布] Timed Attack: Clock

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    发表于 昨天 18:24 | 显示全部楼层 |阅读模式

    Timed Attack: Clock



    by SumRndmDde



    Version 1.00



             



             









             





    What This Plugin Does:


            This is another Timed Attack system that is based of off the ring or clock system from Shadow Hearts.


    Basic Setup:


    This Plugin requires the Timed Attack Core.


            Have both the Timed Attack Core installed and the Timed Attack: Clock installed underneath it.


    Next, use the following Notetags inside the Skill you wish to use the "Timed Attack System":

                    Code:       
    1. <Timed Attack: clock>
    2. <End Timed Attack>
    复制代码




    Advanced Setup:


            Once you can set up all of the basic stuff and have it working, you can start to use "attributes".


            You can assign attributes to a Skill's Timed Attack by placing things in between the two Notetags:

                    Code:       
    1. <Timed Attack: clock>
    2. Speed: 5
    3. <End Timed Attack>
    复制代码


            This would make it so this Skill's Timed Attack will move at a Speed of 5.


            All of the available attributes are listed in the Parameters and in the "Help" section of the Plugin.


            Furthermore, you can set up all the default values for every "Timed Attack" in the Parameters.


            Using "attributes", one can make it so Skills are all slightly different from one or another.


    Setting up Targets:

                    Code:       
    1. <Timed Attack: clock>
    2. Target 1: 150, 180, #00ff00, 1
    3. Target 2: 220, 260, #0000ff, 1
    4. <End Timed Attack>
    复制代码


            As shown above, one can set up multiple targets per each Clock Timed Attack.


            There can be a maximum of 5 Targets per each Timed Attack.


            Each target has four properties:
            – Start Position
            – End Position
            – Color
            – Power


            They must be separated with commas in that order.


            The Start/End Positions are based off of angular degrees (example: 0 – 360)


            The Color can just be any JavaScript of HTML color


            The Power determines how effective hitting this part will be.
            1 is about the default amount, but it can be given more of less power (such as 0.5 for half power or 2 for double power). This will be reflected in the $gameTemp.tas_power


    Screenshots:

    Spoiler









    Download:


            You can download the Plugin here:


    http://sumrndm.site/timed-attack-clock/


    Terms of Use:


            Terms of Use for my Plugins can be found here:


    http://sumrndm.site/terms-of-use/


    Change Log:


    Version: 1.00:


    Sublime Text birthed this Plugin. I helped.  



    本贴来自国际rpgmaker官方论坛作者:SumRndmDde处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/timed-attack-clock.66420/

    本帖子中包含更多资源

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