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[转载发布] ZeSpatial: Ease of relative transfer!

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  • TA的每日心情
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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 17:12 | 显示全部楼层 |阅读模式
    Purpose:


            If you're a lazy bastard like me I am sure you all dislike greatly having to put down many events just to transfer the player to a specific part on another one. You know where you are in a forest or city and you have 2 or maybe even 3 ways to enter into the map to the right of it. Depending on how wide the entrances are it's gonna be quite a few events that needs to be made and systematicly coordinated and doing back is just as much work. BAH! I don't want all that, I want it easy paint jobs that can do it for me so here it is! This plugin makes you able to RELATIVELY move the player. That is if he enters 10 tiles up from our reference point as our origin map, then he'll popout 10 tiles up of our reference point in our destination map! And what do you have to do? Nothing besides specifying the relative points as coordinates, after that paint with regions!


    Features:


    • Relative region movement
    • Absolute region movement, takes player always to the same spot no matter what!
    • Quasi-movement compatible! Yes you can make soft areas that DO NOT depend on tiles with this!

    To come:


            None so far!


            If there are any bugs report them here!


            Download is here. The help in the plugin describes how to use everything! Installing is as with any plugin.


            This plugin is free to use in any commercial and non-commercial projects, all I ask for is proper credits. However a free copy of your game is appriciated but not neccisery.


    本贴来自国际rpgmaker官方论坛作者:EmperorZelos处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/zespatial-ease-of-relative-transfer.66685/
    天天去同能,天天有童年!
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