This scriptlet lets you create an update method that will refresh everything on screen while forcing the player to trigger some button to break the loop.
Take in consideration that the loop event command was not meant to be used this way. Thus, there was a need to create a simple way that could let you enable the Input.trigger? method almost as if you were creating a custom scene of your own.
How to Use
Create a loop and leave this script call inside.
Ruby:
loop_update
复制代码
It must be the very first thing it processes there.
Now take a look at the screenshots.
Spoiler: Screenshot
XP Script
Ruby:
# * LoopUpdateCMD XP * #
# Scripter : Kyonides Arkanthes
# 2024-03-11
# This scriptlet lets you create an update method that will refresh everything
# on screen while forcing the player to trigger some button to break the loop.
module LoopUpdate
extend self
attr_accessor :spriteset
end
class Interpreter
def loop_update
Graphics.update
Input.update
$game_map.update
$game_system.update
$game_screen.update
LoopUpdate.spriteset.update
return true
end
end
class Spriteset_Map
alias :kyon_loop_up_cmd_sprtst_map_init :initialize