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[转载发布] MultiSlots!

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    灌水之王

    发表于 昨天 12:57 | 显示全部楼层 |阅读模式
    MultiSlots!
    Version: 3.5



    Introduction
    This system allows you to increase the number of armor slots  for your characters and grants select characters the ability to use two weapons at the same time.


    Features

    • Dual Wielding              - Wanna use two daggers at the same time?
    • Two Handed Weapons         - Can't use a shield when using these!
    • MonkeyGrip                 - Bypass all the limits of two-handed weapons
    • Cursed Equipment           - Those pesky irremovable items ^_-
    • Switched Equipment         - Trick players to equip cursed items!
    • Advanced Equipment Screen  - Based on RPG Advocate's, shows more stats
    • Personalized Slots         - Set up individual sets for each hero
    • Concealable Slots          - Allow 1 or more slots to be invisible. ^_^
    • Offhand System             - Prevents some weapons from use in off hand
    • Unarmed Combat Stats       - Allows non-zero ATK/PDEF/MDEF values.
    • Optimize System            - Lets you use an 'optimize' command on actors
    Screenshots
    None.  But if you're familiar with Guillaume777's or Trickster's MultiSlot system, and RPG Advocate's Advanced Equipment menu...  I kinda modeled its appearance on both.


    Demo
    MultiSlots!


    Script
    Four easy to use pages. (currently not updated)
    Page 1
    Page 2
    Page 3
    Page 4


    Instructions
    Fairly easy to use.  Enter key phrases or numbers into the equipment's name allows you to add extra features such as cursed items, or identify them for use in the newer slots.


    Compatibility
    Made specifically for use with RPGMaker XP and the RGSS code.  It requires rewrites of a number of methods in Game_Actor, Scene_Equip and other classes.


    Credits and Thanks
    To my sister Kalier.
      Also thanks to Guillaume777, Trickster and RPG Advocate for certain codes and ideas.  And thanks to Habs11 for finding a bug related to the different database sizes between armor and weapons.  And to Cloak of Laser Cannon for finding a 'character switching' glitch to fix.  And to sixtyandaquarter  for the notion of the monkeygrip feature which lets certain players handle two-handed weapons in dual wield mode as if they were regular ones.  After that, thanks to jccaton for noticing the irregularity with how stats showed when equipping either weapon or shield in the second slot.   And to XP Kobold for noting how changed armor equipment slots did not retain their equipment as Guillaume777's system was able.  Jojozityjo found a critical error that came about  when initializing players that had no gear which interfered with the armor setup routine.  And a related error was found by Yin of Save-Point for me to fix because an 'initialize' value was missing from the Game_Actor class.  And thanks to Waddle-Dee who found an error with the Status window when she had used a shield/sword style combination  on an actor set to dual wield.  And lastly, thanks to Zefir  who noticed that the second weapon used by dual wielders  did not perform  its designed battle animations, using only the first weapons in its place.



    Author's Notes
    I included an old copy of Me(tm)'s Visual Equipment in the demo.  It works with the system, but only for the default 5 slots.


    Terms and Conditions
    Free for use in games both commercial and free.  Just give due credit.


    本贴来自国际rpgmaker官方论坛作者:DerVVulfman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/multislots.99314/

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