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[转载发布] Eval Tags MZ

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    2026-7-12 04:10
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    灌水之王

    发表于 昨天 08:07 | 显示全部楼层 |阅读模式
    Eval Tags 2.0
    ATT_Turan


    Introduction
    I have found I often recommend plugins to people solely for the ability to use notetags to execute code at times when events are not accessible. However, there are situations where those plugins include many other features that the user may not want in their project.

    So, inspired by @AquaEcho's list of plugin alternatives, I've made this one-stop shop for eval notetags.

    I have tested the basic functionality, but due to the scope I expect there will be errors - please let me know and I will address them as found. I am also amenable to requests for additional notetags at other times.

    Spoiler: Features
    The entirety of this plugin's features are in the extensive list of notetags to cover a wide variety of timing situations.

    These times include in the flow of a battle, the flow of an action, and the lifespan of a state.
    Spoiler: How to Use
    All notetags provide a "user" variable to refer to the actor/enemy the tag is attached to. Other variables are provided depending on context.

    All notetags are in the format:
                    Code:       
    1. <notetag title>
    2. code
    3. </notetag title>
    复制代码


    Spoiler: Battle Notetags
    Battle-related notetags occur in the following order:

    Actor, Enemy, Class, Weapon, Armor, and State notetags

    <Battle Before Eval>
    <Battle Start Eval>
    <Turn Start Eval>
    <Regenerate Eval>
    <Turn End Eval>
    <Escape Failed Eval>
    <Escape Succeeded Eval>
    <Defeated Eval>
    <Victory Eval>
    <Battle End Eval>
    <Battle After Eval>
    Spoiler: Action Notetags[quote]The following notetags include a "target" variable for the target of the action, a "skill" variable for the current action, and a "value" variable referencing the damage dealt where applicable.

    They are resolved in the following order:

    Actor, Enemy, Class, Weapon, Armor, and State notetags

    <Action Start Eval> - performed by the user, also a Skill notetag
    <Action Targeted Eval> - performed by the target
    <Action Hit Eval> - performed by the user on a successful hit
    <Action Reaction Eval> - performed by the target on a successful hit
    <Action Apply Eval> - a Skill notetag
    -- action is resolved --
    <Action Post-Apply Eval> - a Skill notetag
    <Action Damaged Eval> - performed by the user after successful damage
    <Action Respond Eval> - performed by the target after successful damage
    <Action After Eval> - performed by the user whether it hit or not; also a Skill notetag
    <Action Finish Eval> - performed by the target whether it hit or not
    Spoiler: State Notetags
    The following notetags include a "stateId" variable for the ID of the state.

    State notetags

    <State Apply Eval> - executed when a state is added to a battler
    <State End Eval> - executed when a state expires
    <State Remove Eval> - executed when a state is removed in any way
    [/quote]
    Terms and Credits
    Free for non-commercial and commercial use. Credit ATT_Turan.


    本贴来自国际rpgmaker官方论坛作者:ATT_Turan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/eval-tags-mz.162424/

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