Inspired by RPGs such as „Pokemon“, „Nights of Azure,“ and other MMORPGs, I made a Plugin to enable summoning of Pets in battle.
Available for free, compatible with both MV & MZ
Features
Any Actor from the Database can be converted into a Pet by using Note Tags. A Pet can be added to and removed from the Party just like any other Actor. Pets are not ready when the battle starts - they must be summoned first.
Therefore, all your Pets are visible and manageable on the menus (if you wish)
The Plugin will automatically add Dummy Skills to summon Pets (as seen in the screenshot) (if you wish)
You have multiple options to define who can summon which Pets
By default, any Actor with access to a dedicated Summon Skill Type can summon every Pet the Party owns.
Alternatively, you may use Notetags to manage who can summon whom at which time. As you can put these note tags on Actors, Classes, Equipment, States, Skills, & Items, it makes it fairly easy and flexible to create, e.g., Summoner Classes that can summon only subsets of Pets.
Alternatively, you may disable the automatic addition of Summon Skills through the Plugin, define individual Skills or Items in the Database, and use the <Summon: x> Notetag.
Pets' levels will be synchronized automatically with their summoner (optional)
Pets can retreat on command when it is their turn.
When a Pet is knocked out, it automatically disappears from the battle.
You can set how many turns a Pet stays active until it expires (optional).
Once summoned, every Pet is affected with a "summoned" State. Using 3rd Party Plugins that display the remaining State turns, you can display how long a Pet stays active until it expires.
Animations when
a Pet is summoned
a Pet disappears
a Pet is knocked out
You can call Common Events when
a Pet is summoned
a Pet disappears
a Pet is knocked out
With the <Auto Summon> Notetag, you can prepare a Pet for the battle, i.e., the Pet will be ready on battle start. You can use this Notetag on Actors, Classes, Equips, & States. E.g., you can make a special Accessory or Skill that applies such State on a Pet to prepare this Pet before the battle starts.
Pets may not use Items (optional).
Pets may not be equipped (optional).
When all Actors are knocked out, and Pets are the only active battlers, the battle is treated as a defeat (optional).
Pets cannot be swapped in the "Formation" menu.
You can limit how many Pets can be active simultaneously (optional).