Hey, Jet here. Got a little quicky for you guys out there. This script reserves some of the game switches/variables to be set on a per map basis.
So let's say you reserve the first 10 switches. This means if you set switch 1 to be on on map 1, then go to map 2, the switch will be off. However if you go back to map 1, it will be on.
The unreserved switches/variables act as they regularly would, being globally set for every map.
Features
- Each map can handle their own switches/variables
- Less scrolling and keeping track of so many switches/variables
- And more...