ccoa's UMS Name Box Position Add-on
by Black Mage
Introduction
I wanted to change the position of the name box in some situations, but UMS doesn't have an option for it.
I had Black Mage create this add-on, so it's possible now.
It works for both normal mode and FIT_WINDOW_TO_TEXT mode.
Screenshots
Spoiler
How to Use
Install: Copy and paste the script above Main and below UMS.
Changing the value of
through script call.
For example:
Ruby:
$game_system.nb_align = 1 复制代码
This will make the name box aligned to the center of the message window.
Available values:
0 = Left
1 = Center
2 = Right
Click to expand...
Script
Spoiler Ruby:
#------------------------------------------------------------------------------- # CCOA's UMS Addon By Black Mage # Version: 1.0 # # https://burningwizard.wordpress.com/ #------------------------------------------------------------------------------- # # This script is an addon for CCOA's UMS. It adds a function to change the # alignment of the name box by changing the value of # # $game_system.nb_align # # through script call. For example: # # $game_system.nb_align = 1 # # This will make the name box aligned to the center of the message window. # # Available values: # 0 = Left # 1 = Center # 2 = Right # #------------------------------------------------------------------------------- module BM_UMS_Addon def self.set_pos(alignment, x, y, w1, w2) case alignment when 0 pos = [x, y - 36] when 1 pos = [x + ((w1 - w2 + 12)/2), y - 36] when 2 pos = [x + w1 - w2 + 12, y - 36] end pos end end class Game_System attr_accessor :nb_align alias b_init initialize def initialize; b_init; @nb_align = 0; end end class Window_Message < Window_Selectable alias b_r_w reset_window def reset_window(change_opacity = true) b_r_w(change_opacity) if $game_system.name != "" @name_window.set_name(@name) pos = BM_UMS_Addon.set_pos($game_system.nb_align, self.x, self.y, self.width, @name_window.width) @name_window.x = pos[0]; @name_window.y = pos[1] @name_window.set_name($game_system.name) end end end class Window_Slave < Window_Base alias b_r_w reset_window def reset_window(change_opacity = true) b_r_w(change_opacity) if @name != "" and @name != nil @name_window.set_name(@name) pos = BM_UMS_Addon.set_pos($game_system.nb_align, self.x, self.y, self.width, @name_window.width) @name_window.x = pos[0]; @name_window.y = pos[1] end end end 复制代码
Credits and Thanks
- Black Mage
本贴来自国际rpgmaker官方论坛作者:callmedan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/ccoas-ums-name-box-position-add-on.165602/