Maliki's Confusion Control
(Works with MV as well)
ver 1.2
Introduction:
Allows devs to set skills other than attack to be used when confused.
Also ability to set up "Charmed" state which will not completely randomize attack targets.
Features:
Normally, when a battler is confused, they will throw the basic attack at any other battler.
Now, once set up, the battler can use a specific set of skills.
And if you utilize the "Charmed" notetag, the confused battler will act more like a true "betrayer" unit; healing only enemies and damaging allies!
You can even add skills the battler does not yet know, or special skills that only a crazy person would do!
(Why is that golem throwing money at us?!)
Howto:
To use this plugin, simply add the following tag to enemy, actor or class notes:
<conAttacks: x, y, z...>
with x, y, or z being the id number of the desired skill(s) in your database.
(Detailed instructions can be found in the Help section.)
Plugin Conflicts: There shouldn't be any conflicts with this plugin, however let me know if any are found and I'll try to correct them.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
Download:
HERE
本贴来自国际rpgmaker官方论坛作者:Maliki79处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/malikis-confusion-control-ver-1-2.129142/