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[转载发布] Phillys Plugin Collection

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    2026-7-12 04:10
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    灌水之王

    发表于 前天 16:55 | 显示全部楼层 |阅读模式
    Contains all plugins I have ever created. For Free.

    - Actor Based GameOver MZ
    Spoiler: Info
    This plugin changes the Game Over image based on which actors are in the party.
    INSTRUCTIONS:

    1) Place your Game Over images in the system folder (img/system/),

    e.g. "GameOver_Actor1.png", "GameOver_Actor2.png", etc.

    2) In the parameters, set which actor ID should display which image.

    3) If multiple actors are in the party, by default the image of the

    first matching actor in the list below will be used.
    - Bonus Damage Types Plugin
    Spoiler: Info
    - No Menu Control MZ
    Spoiler: Info
    This plugin allows you to dynamically disable and enable the menu through plugin commands.

    Plugin Commands:

    1. EnableMenu

    Allows the menu to be opened again.

    2. DisableMenu

        Prevents the menu from being opened
    . Example:

    Plugin Command: NoMenuControl -> DisableMenu

       => The menu is locked.

    Plugin Command: NoMenuControl -> EnableMenu

       => The menu is unlocked.
    - Philly's Custom Item Sound Plugin
    Spoiler: Info
    [RPG Maker MZ Plugin]

    Free Version:


    This plugin allows you to play a custom sound effect when using an item.You can also adjust the volume and pitch of the sound.

    Add the following Notetags to the item's Note field:

    <sfx: soundname>

    <sfxVolume: volume>

    <sfxPitch: pitch>

    - Replace "soundname" with the name of the sound file from the "audio/se" folder.

    - "volume" is a value between 0 and 100 (default: 90).

    - "pitch" is a value between 50 and 150 (default: 100).

    - Ensure the sound file exists in "audio/se".

    Example:

    <sfx: HealSound>

    <sfxVolume: 80>

    <sfxPitch: 120>

    This will play "HealSound.ogg" with 80% volume and a pitch of 120.

    If no Notetags are present, the default sound effect will play.



    Pro Version:

    The Pro version contains three new features. The Pro version may also be used in commercial projects.

    Add the following Notetags to the item's Note field:

    <sfx: soundname> - Plays a specific sound.

    <sfxVolume: volume> - Volume (0-100, default: 90).

    <sfxPitch: pitch> - Pitch (50-150, default: 100).

    <sfxPan: pan> - Pan (-100 to 100, default: 0).

    <sfxRandom: sound1, sound2,...> - Plays a random sound from the list.

    <sfxState: stateId, soundname> - Plays a sound if the target has a specific state.

    Example:

    <sfx: HealSound>

    <sfxVolume: 80>

    <sfxPitch: 120>

    <sfxPan: -50>

    <sfxRandom: SoundA, SoundB>

    <sfxState: 5, PoisonSound>

    This will:

    - Play "HealSound.ogg" with 80% volume, a pitch of 120, and pan set to -50.

    - Randomly play "SoundA.ogg" or "SoundB.ogg".

    - Play "PoisonSound.ogg" if the target has state ID 5.

    If no Notetags are present, the default sound effect will play.
    - Philly's Event Pop Up Plugin
    Spoiler: Info
    [url=https://forums.rpgmakerweb.com/attachments/popupp-png.360264/]
    This plugin lets you display text or icons above events when the player is

    within a specified tile range. It also supports:

    - A simple fade-in/fade-out effect when the player enters/leaves range.

    - Optional text color configuration (hex or color index).

    ----------------------------------------------------------------------------

    NOTETAGS FOR EVENTS

    ----------------------------------------------------------------------------

    <text: YourText> Shows "YourText" as a text pop-up above the event.

    <icon: x> Shows the icon with ID x (from your IconSet).

    <range: x> Overrides the default range for this specific event.

    <color: y> Sets the text color. y can be either:

    - A hex code like "#ff0000"

    - A number referencing RPG Maker MZ’s color index, e.g. "2"

    uses ColorManager.textColor(2)

    Example notetags:

    <text: Danger!>

    <color: #ff0000>

    <range: 4>

    or

    <text: Warning!>

    <color: 2>

    ----------------------------------------------------------------------------

    HOW IT WORKS

    ----------------------------------------------------------------------------

    1. If <range: ...> is not found, the plugin uses the Default Range specified

    in the plugin parameters.

    2. The font size is defined by the "Font Size" parameter.

    3. The plugin calculates tile-based distance using RPG Maker MZ's default

    distance formula (diagonal movement included).

    4. The fade-in/fade-out uses a simple opacity change each frame. Once the

    player is within range, the pop-up fades in; when they leave range, it

    fades out.

    5. If <color: ...> is given, text is drawn in that color. If no color is

    specified, the text defaults to white (#ffffff).
    - Philly's Map Overlay Plugin
    Spoiler: Info- Phillys MapIconDisplay Plugin
    Spoiler: Info
    The MapIconDisplay plugin for RPG Maker MZ allows you to display icons on the map that are positioned relative to specific events. These icons are defined using entries in the event's note field, making it simple to add visual indicators or decorations directly onto the map.

    Plugin Description​

    The MapIconDisplay plugin for RPG Maker MZ allows you to display icons on the map that are positioned relative to specific events. These icons are defined using entries in the event's note field, making it simple to add visual indicators or decorations directly onto the map.

    How To - Instructions for Use​


    • Install the Plugin:

      • Save the plugin as a .js file (e.g., MapIconDisplay.js).
      • Copy the file into the js/plugins folder of your RPG Maker MZ project.
      • Open the Plugin Manager in RPG Maker MZ and activate the plugin.

    • Display an Icon on an Event:

      • Open the event where you want to display an icon.
      • Go to the Note field (top-right corner in the event editor window).
      • Add the following tag: <MapIcon: ID X Y>


      • Y: Optional vertical offset in pixels (default: 0).
      • X: Optional horizontal offset in pixels (default: 0).
      • ID: The ID of the icon from the icon set (refer to the icon editor in RPG Maker for the IDs).

    Example:

    <MapIcon: 64 16 -16>


    • This example displays the icon with ID 64, offset 16 pixels to the right and 16 pixels up.
    • Test Your Game:

      • Save your changes and run the game to see the icon displayed at the  specified event.

    More Examples​


    • Icon directly above the event:<MapIcon: 128>

      Displays the icon with ID 128 without any additional offset.
    • Icon shifted upwards and to the left:<MapIcon: 64 -20 -30>

      Displays the icon with ID 64, shifted 20 pixels to the left and 30 pixels upward.


    Notes​


    • The plugin uses the event's note field, allowing multiple tags for different events to be managed easily.
    • If the icons are not displaying, check the following:

      • Ensure the icon ID exists in the icon set.
      • Verify the syntax of the note field tag.
      • Confirm that the plugin is activated in the Plugin Manager.


    [url=https://kento-games.itch.io/phillys-plugin-collection]Phillys Plugin Collection by Philly


    A collection of RPG Maker MZ Plugins

                                            kento-games.itch.io                               




    All plugins are free and may also be used for commercial projects. Please note the EULA in the folder.


    本贴来自国际rpgmaker官方论坛作者:Philly处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/phillys-plugin-collection.182321/

    本帖子中包含更多资源

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