Maliki's Dual Wield MVMZ
ver 1.8
Introduction:
A release of my Dual Wield Plugin configured for MZ
Features
This plugin allows devs to set weapons as twohanded, disallowing players from equipping weapons to the Off-hand. Also allows for Main or off-hand only weapons.
Enhances traits by specifying main, off(sub), or double grip traits.
Adds an equip "Potential" stat, that can be used when Optimizing equips.
Howto: After installing the plugin, first give ALL actors the dual wield trait. (You can set weapons as offhand weapons per the below instructions. Locate any weapon(s) you want to be two-handed in your database and add the tag <twohand> to the weapon's note field. That's it!
Weapons can be designated as off-hand only weapons by placing <shld> in their notebox.
Note that the plugin's file name must not be changed.
(Optional steps as well as detailed instructions can be found in the Help section.)
Update 1.3: Added Sync Traits which are applied when two weapon equips are the same in the database.
Update 1.3b: Added "Dual Group" Traits which are applied when two weapon equips are in the same dev defined groups. Weapons can have more then one group and the effects can thus vary by group.
Update 1.3c: Added notetag that can circumvent the ShieldsArmor param while active, allowing exceptions to the rule that param introduces.
BIG Update: Was finally able to combine the MV and MZ plugins which I have dubbed Dual Wield VZ!
Going forward, any updates will be applied to the combined plugin.
The MV and MZ plugins will remain online, but I will no longer formally support them.
Update VZ 1.1: Added option for conditional evals to all traits provided by this plugin.
This allows devs to turn traits on/off when desired.
Update VZ 1.2: Added traits that can be used with non-weapon equips!
The follow tags can be used on non-weapon equips:
syncTraits (If the currently equipped weapons are the same in the database, these traits will be used)
groupEquTraits (If the 2 currently equipped weapons AND the non-weapon equip share the same mdwEquipGroup number, these traits will be used.)
doubleGripTraits (Same conditions as weapon traits.)
standardTraits (No outside conditions required)
Update VZ 1.5: Allowed MonkeyGrip notetags to be applied to Equips and States.
Update VZ 1.5b: MonkeyGrip functionality fix. Now the plugin no longer requires the Dual Wield trait to work, but still is built around it.
Update VZ 1.6: Retooled dual wield. Not the DW trait MUST be placed on all actors in your project to ensure proper functionality. Shields and other offhand equipment MUST be created as weapons in your database and tagged as <shld> etc.
Update VZ 1.7: Allowed for a weapon to have multiple Equip Groups. Just use multiple tags.
Note that you will need to start from a new game to see these changes.
Update VZ 1.8: Patched to grant compatibility with the VS Item/Equip plugin. (MZ)
Plugin Conflicts: There shouldn't be any conflicts with this plugin, however let me know if any are found and I'll try to correct them.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
Current VZ Download:
HERE
Original MZ Download:
HERE
本贴来自国际rpgmaker官方论坛作者:Maliki79处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/malikis-dual-wield-mvmz-ver-1-8.126317/