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[转载发布] Passive Skills

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    灌水之王

    发表于 前天 11:21 | 显示全部楼层 |阅读模式
    Passive Skills
    Version 1.4
    by Fomar0153


    Description
    Implements a passive skill system, where you can equip and unequip passive skills from the Skills menu.

    Features
    Customise how many points you have to equip passive skills.
    Replace skill icons to indicate if a passive skill is equipped or not.

    Screenshots



    Screenshot uses an x offset of -180 and has the on iconindex set to -1.




    If you're not using TP, then the above screenshot is more likely how set the plugin up, this one uses the default on and off iconindex.

    How to Use
    Place the plugin in your project's js/plugins/ folder.
    Inside RPG Maker MZ's editor, open the Plugin Manager.
    Create a new entry and select this plugin from the list.
    Customise the options to your liking and then click ok.

    Passive skills should be of the skill type you set in the options.
    Passive skills should add a state with the traits you want the passive skill to have.
    A passive skill's mp cost is used to determine how many points it takes to equip.

    Spoiler: Picture Guide


    Setup states for the passive skills.




    Add the state to the skill and then when equipped the state's traits will be added.
    Download
    Click here.

    If you are using Visustella's SkillsStatesCore then you can use this version which accounts for the display changes.
    Click here.

    FAQ
    Q: I got an error.
    A: Please be really specfic about what you did when the error occurred, hit F8 and it'll give you some more details that might be useful to me. Does it happen in a blank project?

    Credits
    Fomar0153

    Terms of Use
    As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.

    Version History
    1.0 -> 1.1 - 22/08/20
    Fixed a bug where all non-PP bars, always displayed the max value.
    Fixed a bug where the PP bars would show up in battle.

    1.1 -> 1.2 - 23/08/20
    Fixed a bug that could cause a crash if you attempted to activate a passive skill when you don't have any.
    Fixed a display bug where the PP cost of passive skills could be displayed incorrectly when MP cost rate wasn't 1.

    1.2 -> 1.3 - 23/08/20
    Fixed another bug that prevented any non-passive skill from being used.

    1.3 -> 1.4 - 13/09/20
    Increased compatibility with menu plugins and skill learning plugins.


    本贴来自国际rpgmaker官方论坛作者:Fomar0153处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/passive-skills.125768/

    本帖子中包含更多资源

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