Note
This plugin's available for commercial use
Purpose
Lets users calls some common events at some specific atb timing
Games using this plugin
None so far
Configurations
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* @param pre_input_common_event_id
* @desc Sets the common event with id pre_input_common_event_id to be called
* whenever a battler just becomes able to act
* pre_input_common_event_id must return a Number
* If pre_input_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
*
* @param post_input_common_event_id
* @desc Sets the common event with id post_input_common_event_id to be called
* whenever a battler just finished inputting actions
* post_input_common_event_id must return a Number
* If post_input_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
*
* @param pre_reset_common_event_id
* @desc Sets the common event with id pre_reset_common_event_id to be called
* right before resetting a battler's atb
* pre_reset_common_event_id must return a Number
* If pre_reset_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
*
* @param post_reset_common_event_id
* @desc Sets the common event with id post_reset_common_event_id to be called
* right after resetting a battler's atb
* post_reset_common_event_id must return a Number
* If post_reset_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
*
* @param pre_update_common_event_id
* @desc Sets the common event with id pre_update_common_event_id to be called
* right before running a global atb frame update
* pre_update_common_event_id must return a Number
* If pre_update_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
*
* @param post_update_common_event_id
* @desc Sets the common event with id post_update_common_event_id to be called
* right after running a global atb frame update
* post_update_common_event_id must return a Number
* If post_update_common_event_id doesn't return the id of an existing
* common event, no common event will be called with this timing
* @default 0
Plugin Calls
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* # Configuration manipulations
* 1. $gameSystem.patb.param
* - Returns the value of param listed in the plugin manager
* 2. $gameSystem.patb.param = val
* - Sets the value of param listed in the plugin manager as val
* - All $gameSystem.patb.param changes will be saved
Prerequisites
Plugins:
1.
DoubleX RMMV Popularized ATB Core
Abilities:
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases
Changelog
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* v1.00b(GMT 0200 20-2-2016):
* 1. Improved this plugin's performance, readability and simplicity
* v1.00a(GMT 0200 7-2-2016):
* 1. 1st completed version of this plugin finished
* v0.00b(GMT 0700 29-11-2015):
* 1. Increased this plugin's compactness
* v0.00a(GMT 0900 28-11-2015):
* 1. 1st testing version of this plugin finished
View attachment DoubleX RMMV Popularized ATB Event v100b.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:
https://forums.rpgmakerweb.com/threads/doublex-rmmv-popularized-atb-event.51709/